/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/te/te_frustum.h" namespace Tetraedge { TeFrustum::TeFrustum() { } void TeFrustum::update(TeCamera &cam) { const TeMatrix4x4 camProjMatrix = cam.projectionMatrix(); TeMatrix4x4 camWorldMatrix = cam.worldTransformationMatrix(); camWorldMatrix.inverse(); const TeMatrix4x4 camProjWorld = camProjMatrix * camWorldMatrix; setup(camProjWorld.toScummVMMatrix()); } } // end namespace Tetraedge