/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_FRAME_ANIM_H #define TETRAEDGE_TE_TE_FRAME_ANIM_H #include "tetraedge/te/te_signal.h" #include "tetraedge/te/te_animation.h" namespace Tetraedge { class TeFrameAnim : public TeAnimation { public: TeFrameAnim(); virtual ~TeFrameAnim() {} void update(double millis) override; TeSignal0Param &frameChangedSignal() { return _frameChangedSignal; }; void setFrameRate(float rate) { _frameRate = rate; } void setNbFrames(int frames) { _nbFrames = frames; } void setLoopCount(int count) { _loopCount = count; } void setReversed(bool reverse) { _reversed = reverse; } void setStartTime(double start) { _startTime = start; } void setEndTime(double end) { _endTime = end; } int lastFrameShown() const { return _lastFrameShown; } private: float _frameRate; // TODO: Isn't this the same as TeAnimation::_repeatCount?? int _loopCount; int _nbFrames; int _numFramesToShow; bool _reversed; int _lastFrameShown; int _minFrame; double _startTime; double _endTime; TeSignal0Param _frameChangedSignal; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_FRAME_ANIM_H