/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/te/te_animation.h" namespace Tetraedge { /*static*/ Common::Array *TeAnimation::_animations = nullptr; /*static*/ Common::Array *TeAnimation::animations() { if (!_animations) _animations = new Common::Array(); return _animations; } TeAnimation::TeAnimation() : _repeatCount(1), _dontRepeat(false) { } TeAnimation::~TeAnimation() { stop(); } void TeAnimation::cont() { if (!_runTimer.running()) { _runTimer.start(); Common::Array *anims = animations(); Common::Array::iterator iter; for (iter = anims->begin(); iter != anims->end(); iter++) { if (*iter == this) { error("anim being resumed is already in active anims"); } } anims->push_back(this); update(_runTimer.getTimeFromStart() / 1000.0); } } void TeAnimation::removeThisFromAnimations() { // Find and remove this one Common::Array *anims = animations(); Common::Array::iterator iter; for (iter = anims->begin(); iter != anims->end(); iter++) { if (*iter == this) { anims->erase(iter); break; } } for (iter = anims->begin(); iter != anims->end(); iter++) { if (*iter == this) { error("anim was added twice to active anims"); } } } void TeAnimation::pause() { if (_runTimer.running()) { removeThisFromAnimations(); _runTimer.pause(); } } void TeAnimation::stop() { if (_runTimer.running()) { removeThisFromAnimations(); _runTimer.stop(); _onStopSignal.call(); } } void TeAnimation::reset() { if (_runTimer.running()) { removeThisFromAnimations(); stop(); } } void TeAnimation::seekToStart() { _runTimer.stop(); _runTimer.start(); update(_runTimer.getTimeFromStart() / 1000.0); } /*static*/ void TeAnimation::pauseAll() { for (auto &anim : *animations()) { if (anim->_runTimer.running()) anim->pause(); } } /*static*/ void TeAnimation::resumeAll() { for (auto &anim : *animations()) { anim->cont(); } } /*static*/ void TeAnimation::cleanup() { delete _animations; _animations = nullptr; } /*static*/ void TeAnimation::updateAll() { Common::Array &anims = *animations(); // Note: update can cause events which cascade into animtaions // getting deleted, so be careful about the numbers. for (uint i = 0; i < anims.size(); i++) { if (anims[i]->_runTimer.running()) { double msFromStart = anims[i]->_runTimer.getTimeFromStart() / 1000.0; anims[i]->update(msFromStart); } } } } // end namespace Tetraedge