/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/tetraedge.h" #include "tetraedge/game/application.h" #include "tetraedge/game/upsell_screen.h" namespace Tetraedge { UpsellScreen::UpsellScreen() { } void UpsellScreen::enter() { if (!load("menus/upsell/UpsellScreen.lua")) { error("Failed to load UpsellScreen.lua"); } // Simplified logic from original as we don't support in-app purhcases. Application *app = g_engine->getApplication(); app->frontLayout().addChild(layoutChecked("upsellMenu")); TeButtonLayout *btn; btn = buttonLayoutChecked("unlockLaterButton"); btn->onMouseClickValidated().add(this, &UpsellScreen::onQuitButton); btn = buttonLayoutChecked("purchaseNowButton"); btn->onMouseClickValidated().add(this, &UpsellScreen::onPurchaseButton); btn->setEnable(true); btn = buttonLayoutChecked("alreadyPaidButton"); btn->onMouseClickValidated().add(this, &UpsellScreen::onAlreadyPurchasedButton); btn->setEnable(true); } void UpsellScreen::leave() { if (loaded()) unload(); } bool UpsellScreen::onAlreadyPurchasedButton() { warning("Ignoring button. In-game purchases not available in ScummVM"); return false; } bool UpsellScreen::onPurchaseButton() { warning("Ignoring button. In-game purchases not available in ScummVM"); return false; } bool UpsellScreen::onQuitButton() { leave(); Application *app = g_engine->getApplication(); app->captureFade(); app->mainMenu().enter(); app->fade(); return true; } } // end namespace Tetraedge