/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_QUESTION2_H #define TETRAEDGE_GAME_QUESTION2_H #include "tetraedge/te/te_lua_gui.h" #include "tetraedge/te/te_layout.h" namespace Tetraedge { class Question2 : public TeLayout { public: Question2(); ~Question2(); class Answer { public: TeLayout *layout(); void load(const Common::String &name, const Common::String &unk, const Common::Path &path); void unload(); bool onButtonValidated(); TeLuaGUI _gui; Common::String _str; TeSignal1Param _onButtonValidatedSignal; }; void enter(); void leave(); void load(); bool isEntered() const { return _entered; } bool onAnswerValidated(Answer &answer); void pushAnswer(const Common::String &name, const Common::String &unk, const Common::Path &path); void unload(); TeLuaGUI &gui() { return _gui; } TeSignal1Param &onAnswerSignal() { return _onAnswerSignal; } private: bool _entered; Common::Array _answers; TeLuaGUI _gui; TeSignal1Param _onAnswerSignal; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_QUESTION2_H