/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_INVENTORY_H #define TETRAEDGE_GAME_INVENTORY_H #include "common/str.h" #include "tetraedge/game/inventory_object.h" #include "tetraedge/te/te_layout.h" #include "tetraedge/te/te_lua_gui.h" namespace Tetraedge { class Cellphone; class Inventory : public TeLayout { public: struct InventoryObjectData { Common::String _id; Common::String _name; bool _isDocument; }; Inventory(); virtual ~Inventory(); void enter(); void leave(); void load(); void unload(); void loadCellphone(); //void loadFromBackup(TiXmlNode *node); //void saveToBackup(TiXmlNode *node); void addObject(const Common::String &objname); bool addObject(InventoryObject *obj); bool isDocument(const Common::String &objname); int objectCount(const Common::String &objname); Common::String objectDescription(const Common::String &objname); Common::String objectName(const Common::String &objname); void pauseAnims(); void unPauseAnims(); void removeObject(const Common::String &objname); void removeSelectedObject(); InventoryObject *selectedInventoryObject(); void selectedObject(const Common::String &objname); void selectedObject(InventoryObject *obj); const Common::String &selectedObject(); bool updateLayout(); Common::Error syncState(Common::Serializer &s); Common::Error syncStateWithCount(Common::Serializer &s, uint nitems); Cellphone *cellphone() { return _cellphone; } private: // Amerzone navigation events void currentPage(uint page); bool onPreviousPage(); bool onNextPage(); // Syberia navigation events bool onMainMenuButton(); bool onObjectSelected(InventoryObject &obj); bool onQuitButton(); bool onTakeObjectSelected(); bool onVisibleCellphone(); bool onZoomed(); void loadXMLFile(const Common::Path &path); TeLuaGUI _gui; Common::List _invObjects; Cellphone *_cellphone; InventoryObject *_selectedObject; Common::HashMap _objectData; // This is used when we need a reference to a blank str in selectedObject() const Common::String _blankStr; uint _currentPage; TeTimer _selectedTimer; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_INVENTORY_H