/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_GALLERY_MENU_H #define TETRAEDGE_GAME_GALLERY_MENU_H #include "common/array.h" #include "tetraedge/te/te_music.h" #include "tetraedge/te/te_lua_gui.h" namespace Tetraedge { class GalleryMenu : public TeLuaGUI { public: GalleryMenu(); struct GalleryBtnObject { bool onValidated(); Common::String _audioPath; Common::String _moviePath; GalleryMenu *_owner; }; void enter(); void leave(); bool onQuitButton(); bool onLockVideoButtonValidated(); bool onSkipVideoButtonValidated(); bool onVideoFinished(); TeMusic &music(); private: TeMusic _music; Common::Array _btnObjects; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_GALLERY_MENU_H