/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_CONFIRM_H #define TETRAEDGE_GAME_CONFIRM_H #include "common/str.h" #include "tetraedge/te/te_signal.h" #include "tetraedge/te/te_lua_gui.h" namespace Tetraedge { class Confirm { public: Confirm(); void enter(const Common::Path &guiPath, const Common::String &y); void leave(); bool onButtonNo(); bool onButtonYes(); TeSignal0Param &onButtonNoSignal() { return _onButtonNoSignal; } TeSignal0Param &onButtonYesSignal() { return _onButtonYesSignal; } private: TeLuaGUI _gui; TeSignal0Param _onButtonNoSignal; TeSignal0Param _onButtonYesSignal; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_CONFIRM_H