/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_CELLPHONE_H #define TETRAEDGE_GAME_CELLPHONE_H #include "common/array.h" #include "common/callback.h" #include "common/str.h" #include "common/formats/xmlparser.h" #include "tetraedge/te/te_layout.h" #include "tetraedge/te/te_text_layout.h" #include "tetraedge/te/te_lua_gui.h" namespace Tetraedge { class Cellphone : public TeLayout { public: Cellphone(); virtual ~Cellphone() {} bool addNumber(const Common::String &num); void currentPage(int offset); void enter(); void leave(); void load(); void loadFromBackup(const Common::XMLParser::ParserNode *node); bool onCallNumberValidated(); bool onCloseButtonValidated(); bool onNextNumber(); bool onPreviousNumber(); void saveToBackup(Common::XMLParser::ParserNode *xmlnode); void setVisible(bool visible); TeSignal1Param &onCallNumber() { return _onCallNumberSignal; } void unload(); Common::Error syncState(Common::Serializer &s); TeLuaGUI &gui() { return _gui; } private: int _nextNumber; Common::Array _textLayoutArray; Common::Array _addedNumbers; TeSignal1Param _onCallNumberSignal; TeLuaGUI _gui; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_CELLPHONE_H