/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_BONUS_MENU_H #define TETRAEDGE_GAME_BONUS_MENU_H #include "common/array.h" #include "common/str.h" #include "tetraedge/te/te_layout.h" #include "tetraedge/te/te_lua_gui.h" #include "tetraedge/te/te_vector2s32.h" namespace Tetraedge { class BonusMenu : public TeLuaGUI { public: BonusMenu(); // This is called a "save button", but actually it's used for // bonus artwork in this context. Bad naming is copied from // the original. class SaveButton : public TeLayout { public: SaveButton(TeButtonLayout *btn, const Common::String &name, BonusMenu *owner); // another confusing name - actually just shows the bonus artwork bool onLoadSave(); Common::String path() const; BonusMenu *_menu; }; virtual void enter() override; virtual void enter(const Common::Path &scriptName); void leave() override; void loadGame(Common::String &name) { _gameName = name; } bool onLeftButton(); bool onMouseMove(const Common::Point &pt); bool onPictureButton(); bool onQuitButton(); bool onRightButton(); bool onSlideButtonDown(); // empty? bool onLoadGameConfirmed() { }; private: Common::Array _saveButtons; TeVector2s32 _slideBtnStartMousePos; Common::String _gameName; int _pageNo; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_BONUS_MENU_H