/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "teenagent/animation.h" #include "common/rect.h" namespace Common { class RandomSource; } namespace TeenAgent { class TeenAgentEngine; class Actor : public Animation { private: TeenAgentEngine *_vm; uint headIndex; uint idleType; public: Actor(TeenAgentEngine *vm); Common::Rect render(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int deltaFrame, bool renderHead, uint zoom); Common::Rect renderIdle(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int deltaFrame, uint zoom, Common::RandomSource &rnd); }; } // End of namespace TeenAgent