/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_REGIONREGISTRY_H #define SWORD25_REGIONREGISTRY_H #include "common/singleton.h" #include "sword25/kernel/common.h" #include "sword25/kernel/persistable.h" #include "sword25/kernel/objectregistry.h" namespace Sword25 { class Region; class RegionRegistry : public ObjectRegistry, public Persistable, public Common::Singleton { public: bool persist(OutputPersistenceBlock &writer) override; bool unpersist(InputPersistenceBlock &reader) override; }; } // End of namespace Sword25 #endif