/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_PANEL_H #define SWORD25_PANEL_H #include "sword25/kernel/common.h" #include "sword25/gfx/renderobject.h" namespace Sword25 { class Panel : public RenderObject { friend class RenderObject; private: Panel(RenderObjectPtr parentPtr, int width, int height, uint color); Panel(InputPersistenceBlock &reader, RenderObjectPtr parentPtr, uint handle); public: ~Panel() override; uint getColor() const { return _color; } void setColor(uint color) { if (_color != color) { _color = color; forceRefresh(); } } bool persist(OutputPersistenceBlock &writer) override; bool unpersist(InputPersistenceBlock &reader) override; protected: bool doRender(RectangleList *updateRects) override; private: uint32 _color; }; } // End of namespace Sword25 #endif