/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/kernel/outputpersistenceblock.h" #include "sword25/kernel/inputpersistenceblock.h" #include "sword25/gfx/animationdescription.h" namespace Sword25 { bool AnimationDescription::persist(OutputPersistenceBlock &writer) { writer.write(static_cast(_animationType)); writer.write(_FPS); writer.write(_millisPerFrame); writer.write(_scalingAllowed); writer.write(_alphaAllowed); writer.write(_colorModulationAllowed); return true; } bool AnimationDescription::unpersist(InputPersistenceBlock &reader) { uint32 animationType; reader.read(animationType); _animationType = static_cast(animationType); reader.read(_FPS); reader.read(_millisPerFrame); reader.read(_scalingAllowed); reader.read(_alphaAllowed); reader.read(_colorModulationAllowed); return reader.isGood(); } } // End of namespace Sword25