/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SWORD1_RESMAN_H #define SWORD1_RESMAN_H #include "sword1/memman.h" #include "sword1/swordres.h" #include "common/file.h" #include "sword1/sworddefs.h" #include "common/endian.h" #include "common/mutex.h" namespace Sword1 { #define MAX_LABEL_SIZE (31+1) #if defined(__PSP__) #define MAX_OPEN_CLUS 4 // the PSP can't have more than 8 files open simultaneously // since we also need filehandles for music and sometimes savegames // set the maximum number of open clusters to 4. #else #define MAX_OPEN_CLUS 8 // don't open more than 8 files at once #endif struct Grp { uint32 noRes; MemHandle *resHandle; uint32 *offset; uint32 *length; }; struct Clu { uint32 refCount; Common::File *file; char label[MAX_LABEL_SIZE]; uint32 noGrp; Grp *grp; Clu *nextOpen; }; struct Prj { uint32 noClu; Clu *clu; }; class ResMan { public: ResMan(const char *fileName, bool isMacFile, bool isKorean); ~ResMan(); void flush(); void resClose(uint32 id); void resOpen(uint32 id); void *fetchRes(uint32 id); void dumpRes(uint32 id); void *openFetchRes(uint32 id); void *cptResOpen(uint32 id); Header *lockScript(uint32 scrID); void unlockScript(uint32 scrID); FrameHeader *fetchFrame(void *resourceData, uint32 frameNo); uint16 getUint16(uint16 value) { return (_isBigEndian) ? FROM_BE_16(value) : FROM_LE_16(value); } uint32 getUint32(uint32 value) { return (_isBigEndian) ? FROM_BE_32(value) : FROM_LE_32(value); } uint16 getLEUint16(uint16 value) { return FROM_LE_16(value); } uint32 getLEUint32(uint32 value) { return FROM_LE_32(value); } uint16 readUint16(const void *ptr) { return (_isBigEndian) ? READ_BE_UINT16(ptr) : READ_LE_UINT16(ptr); } uint32 readUint32(const void *ptr) { return (_isBigEndian) ? READ_BE_UINT32(ptr) : READ_LE_UINT32(ptr); } uint32 readLEUint32(const void *ptr) { return READ_LE_UINT32(ptr); } uint16 toUint16(uint16 value) { return (_isBigEndian) ? TO_BE_16(value) : TO_LE_16(value); } uint32 toUint32(uint32 value) { return (_isBigEndian) ? TO_BE_32(value) : TO_LE_32(value); } uint32 getDeathFontId(); private: uint32 resLength(uint32 id); MemHandle *resHandle(uint32 id); uint32 resOffset(uint32 id); Common::File *resFile(uint32 id); void openCptResourceBigEndian(uint32 id); void openScriptResourceBigEndian(uint32 id); void openCptResourceLittleEndian(uint32 id); void openScriptResourceLittleEndian(uint32 id); void loadCluDescript(const char *fileName); void freeCluDescript(); Prj _prj; MemMan *_memMan; static const uint32 _scriptList[TOTAL_SECTIONS]; //a table of resource tags Clu *_openCluStart, *_openCluEnd; int _openClus; bool _isBigEndian; bool _isKorTrs = false; Common::Mutex _resourceAccessMutex; uint32 _srIdList[29] = { // the file numbers differ for the control panel file IDs, so we need this array OTHER_SR_FONT, // SR_FONT 0x04050000, // SR_BUTTON OTHER_SR_REDFONT, // SR_REDFONT 0x04050001, // SR_PALETTE 0x04050002, // SR_PANEL_ENGLISH 0x04050003, // SR_PANEL_FRENCH 0x04050004, // SR_PANEL_GERMAN 0x04050005, // SR_PANEL_ITALIAN 0x04050006, // SR_PANEL_SPANISH 0x04050007, // SR_PANEL_AMERICAN 0x04050008, // SR_TEXT_BUTTON 0x04050009, // SR_SPEED 0x0405000A, // SR_SCROLL1 0x0405000B, // SR_SCROLL2 0x0405000C, // SR_CONFIRM 0x0405000D, // SR_VOLUME 0x0405000E, // SR_VLIGHT 0x0405000F, // SR_VKNOB 0x04050010, // SR_WINDOW 0x04050011, // SR_SLAB1 0x04050012, // SR_SLAB2 0x04050013, // SR_SLAB3 0x04050014, // SR_SLAB4 0x04050015, // SR_BUTUF 0x04050016, // SR_BUTUS 0x04050017, // SR_BUTDS 0x04050018, // SR_BUTDF 0x04050019, // SR_DEATHPANEL SR_DEATHFONT, }; }; } // End of namespace Sword1 #endif //RESMAN_H