/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "startrek/room.h" #define OBJECT_CABLE 8 #define OBJECT_DEAD_GUY 9 #define OBJECT_DOOR 10 #define HOTSPOT_DOOR 0x20 #define HOTSPOT_COLLAPSED_SECTION 0x21 namespace StarTrek { extern const RoomAction veng7ActionList[] = { { {ACTION_TICK, 1, 0, 0, 0}, &Room::veng7Tick1 }, { {ACTION_WALK, OBJECT_DOOR, 0, 0, 0}, &Room::veng7WalkToDoor }, { {ACTION_WALK, HOTSPOT_DOOR, 0, 0, 0}, &Room::veng7WalkToDoor }, { {ACTION_DONE_WALK, 2, 0, 0, 0}, &Room::veng7ReachedDoor }, { {ACTION_DONE_ANIM, 1, 0, 0, 0}, &Room::veng7DoorOpened }, { {ACTION_TOUCHED_WARP, 1, 0, 0, 0}, &Room::veng7TouchedTurboliftDoor }, { {ACTION_LOOK, HOTSPOT_COLLAPSED_SECTION, 0, 0, 0}, &Room::veng7LookAtCollapsedSection }, { {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0, 0}, &Room::veng7LookAtDeadGuy }, { {ACTION_LOOK, OBJECT_DOOR, 0, 0, 0}, &Room::veng7LookAtDoor }, { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0, 0}, &Room::veng7LookAtDoor }, { {ACTION_LOOK, OBJECT_CABLE, 0, 0, 0}, &Room::veng7LookAtCable }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::veng7LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::veng7LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::veng7LookAtMccoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::veng7LookAtRedshirt }, { {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::veng7LookAnywhere }, { {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::veng7TalkToKirk }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::veng7TalkToSpock }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::veng7TalkToMccoy }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::veng7TalkToRedshirt }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_COLLAPSED_SECTION, 0, 0}, &Room::veng7UseSTricorderOnCollapsedSection }, { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0, 0}, &Room::veng7TouchedHotspot0 }, { {ACTION_GET, OBJECT_CABLE, 0, 0, 0}, &Room::veng7GetCable }, { {ACTION_DONE_WALK, 3, 0, 0, 0}, &Room::veng7ReachedCable }, { {ACTION_DONE_ANIM, 4, 0, 0, 0}, &Room::veng7PickedUpCable }, // Common code { {ACTION_TICK, 0xff, 0xff, 0xff, 0}, &Room::vengaTick }, { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0, 0}, &Room::vengaUsePhaserAnywhere }, { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0, 0}, &Room::vengaUsePhaserAnywhere }, { {ACTION_LOOK, OBJECT_IHYPO, 0, 0, 0}, &Room::vengaLookAtHypo }, { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0, 0}, &Room::vengaUseCommunicator }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_LIST_END, 0, 0, 0, 0}, nullptr } }; enum veng7TextIds { TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_KIJE, TX_BRIDU146, TX_DEM3_019, TX_MUD4_018, TX_VEN0N016, TX_VEN0_016, TX_VEN1_004, TX_VEN2U093, TX_VEN2_028, TX_VEN2_066, TX_VEN2_098, TX_VEN4N010, TX_VEN4_016, TX_VEN6N007, TX_VEN7N001, TX_VEN7N002, TX_VEN7N003, TX_VEN7N004, TX_VEN7N005, TX_VEN7N006, TX_VEN7N007, TX_VEN7N008, TX_VEN7N009, TX_VEN7_001, TX_VEN7_003, TX_VEN7_005, TX_VEN7_006, TX_VEN7_007, TX_VENA_F32, TX_VENA_F34, TX_VENA_F40 }; // TODO: Finish floppy offsets extern const RoomTextOffsets veng7TextOffsets[] = { { TX_SPEAKER_KIRK, 4142, 0, 0, 0 }, { TX_SPEAKER_MCCOY, 4153, 0, 0, 0 }, { TX_SPEAKER_SPOCK, 4163, 0, 0, 0 }, { TX_SPEAKER_KIJE, 4173, 0, 0, 0 }, { TX_BRIDU146, 3179, 0, 0, 0 }, { TX_DEM3_019, 3663, 0, 0, 0 }, { TX_MUD4_018, 3110, 0, 0, 0 }, { TX_MUD4_018, 3243, 0, 0, 0 }, { TX_VEN0N016, 708, 0, 0, 0 }, { TX_VEN0_016, 3959, 0, 0, 0 }, //{ TX_VEN0_016, 3900, 0, 0, 0 }, // Skip duplicate text { TX_VEN1_004, 1460, 0, 0, 0 }, { TX_VEN2U093, 3311, 0, 0, 0 }, { TX_VEN2_028, 3418, 0, 0, 0 }, { TX_VEN2_066, 3496, 0, 0, 0 }, { TX_VEN2_098, 2306, 0, 0, 0 }, { TX_VEN4N010, 2960, 0, 0, 0 }, { TX_VEN4_016, 3714, 0, 0, 0 }, { TX_VEN6N007, 3025, 0, 0, 0 }, { TX_VEN7N001, 525, 0, 0, 0 }, { TX_VEN7N002, 1071, 0, 0, 0 }, { TX_VEN7N003, 928, 0, 0, 0 }, { TX_VEN7N004, 1023, 0, 0, 0 }, { TX_VEN7N005, 976, 0, 0, 0 }, { TX_VEN7N006, 1117, 0, 0, 0 }, { TX_VEN7N007, 767, 0, 0, 0 }, { TX_VEN7N008, 841, 0, 0, 0 }, { TX_VEN7N009, 2161, 0, 0, 0 }, { TX_VEN7_001, 1195, 0, 0, 0 }, { TX_VEN7_003, 1902, 0, 0, 0 }, { TX_VEN7_005, 1320, 0, 0, 0 }, { TX_VEN7_006, 1706, 0, 0, 0 }, { TX_VEN7_007, 1576, 0, 0, 0 }, { TX_VENA_F32, 2536, 0, 0, 0 }, { TX_VENA_F34, 2806, 0, 0, 0 }, { TX_VENA_F40, 2401, 0, 0, 0 }, { -1, 0, 0, 0, 0 } }; extern const RoomText veng7Texts[] = { { -1, Common::UNK_LANG, "" } }; void Room::veng7Tick1() { playVoc("VEN7LOOP"); loadActorAnim(OBJECT_DOOR, "s7r7d1c", 0x59, 0x72); if (!_awayMission->veng.tookCableFromTransporterRoomHallway) loadActorAnim(OBJECT_CABLE, "s7r7ca", 0xac, 0x8a); loadActorAnim(OBJECT_DEAD_GUY, "s7r7c1", 0xa6, 0x49); } void Room::veng7WalkToDoor() { walkCrewmanC(OBJECT_KIRK, 0x66, 0x76, &Room::veng7ReachedDoor); } void Room::veng7ReachedDoor() { _awayMission->disableInput = true; playSoundEffectIndex(kSfxDoor); loadActorAnimC(OBJECT_DOOR, "s7r7d1", 0x59, 0x72, &Room::veng7DoorOpened); } void Room::veng7DoorOpened() { walkCrewman(OBJECT_KIRK, 0x5b, 0x76); } void Room::veng7TouchedTurboliftDoor() { playSoundEffectIndex(kSfxDoor); showRepublicMap(7, 1); } void Room::veng7LookAtCollapsedSection() { showDescription(TX_VEN7N001); } void Room::veng7LookAtDeadGuy() { // ENHANCEMENT: Original played TX_VEN0N016. This is reused and boring, and there is // a more interesting unused audio file, so use that instead. //showDescription(TX_VEN7N000); showDescription(TX_VEN0N016); } void Room::veng7LookAtDoor() { showDescription(TX_VEN7N007); } void Room::veng7LookAtCable() { showDescription(TX_VEN7N008); } void Room::veng7LookAtKirk() { showDescription(TX_VEN7N003); } void Room::veng7LookAtSpock() { showDescription(TX_VEN7N005); } void Room::veng7LookAtMccoy() { showDescription(TX_VEN7N004); } void Room::veng7LookAtRedshirt() { showDescription(TX_VEN7N002); } void Room::veng7LookAnywhere() { showDescription(TX_VEN7N006); } void Room::veng7TalkToKirk() { showText(TX_SPEAKER_KIRK, TX_VEN7_001); } void Room::veng7TalkToSpock() { showText(TX_SPEAKER_SPOCK, TX_VEN7_005); } void Room::veng7TalkToMccoy() { // NOTE: TX_VEN7_007 could also fit here. It might be more fitting since it's not // reused. However, it mentions that McCoy gave up medical practice in Georgia. Maybe // they removed this for continuity reasons or something. I don't want to be // responsible for creating any possible confusion over his backstory. showText(TX_SPEAKER_MCCOY, TX_VEN1_004); } void Room::veng7TalkToRedshirt() { showText(TX_SPEAKER_KIJE, TX_VEN7_007); } void Room::veng7UseSTricorderOnCollapsedSection() { spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_VEN7_006); } void Room::veng7TouchedHotspot0() { // Got too close to the collapsed section showText(TX_SPEAKER_SPOCK, TX_VEN7_003); } void Room::veng7GetCable() { _awayMission->disableInput = true; walkCrewmanC(OBJECT_KIRK, 0xac, 0x8b, &Room::veng7ReachedCable); } void Room::veng7ReachedCable() { loadActorAnimC(OBJECT_KIRK, "kusehn", -1, -1, &Room::veng7PickedUpCable); playVoc("MUR4E6"); } void Room::veng7PickedUpCable() { loadActorStandAnim(OBJECT_CABLE); showDescription(TX_VEN7N009); giveItem(OBJECT_ICABLE1); _awayMission->veng.tookCableFromTransporterRoomHallway = true; _awayMission->disableInput = false; } }