/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "startrek/room.h" #define OBJECT_DOOR1 8 #define OBJECT_DOOR2 9 #define OBJECT_DOOR3 10 #define OBJECT_FREEZER 11 #define OBJECT_CHAMBER 12 #define OBJECT_PHASERSHOT 13 #define OBJECT_DISH_IN_CHAMBER 14 #define OBJECT_BOTTLE 15 #define HOTSPOT_LADDER 0x20 #define HOTSPOT_DISTILLATOR 0x21 #define HOTSPOT_FREEZER 0x22 #define HOTSPOT_REPLICATOR 0x23 #define HOTSPOT_NOZZLE 0x24 #define HOTSPOT_LASER 0x25 #define HOTSPOT_DOOR3 0x26 #define HOTSPOT_DOOR1 0x27 #define HOTSPOT_DOOR2 0x28 namespace StarTrek { extern const RoomAction love1ActionList[] = { { {ACTION_TICK, 1, 0, 0, 0}, &Room::love1Tick1 }, { {ACTION_WALK, 10, 0, 0, 0}, &Room::love1WalkToDoor3 }, { {ACTION_WALK, 0x26, 0, 0, 0}, &Room::love1WalkToDoor3 }, { {ACTION_TOUCHED_HOTSPOT, 1, 0, 0, 0}, &Room::love1OpenDoor3 }, { {ACTION_FINISHED_WALKING, 15, 0, 0, 0}, &Room::love1ReachedDoor3 }, { {ACTION_FINISHED_ANIMATION, 2, 0, 0, 0}, &Room::love1ReachedDoor3 }, { {ACTION_WALK, 8, 0, 0, 0}, &Room::love1WalkToDoor1 }, { {ACTION_WALK, 0x27, 0, 0, 0}, &Room::love1WalkToDoor1 }, { {ACTION_TOUCHED_HOTSPOT, 2, 0, 0, 0}, &Room::love1OpenDoor1 }, { {ACTION_FINISHED_WALKING, 16, 0, 0, 0}, &Room::love1ReachedDoor1 }, { {ACTION_FINISHED_ANIMATION, 3, 0, 0, 0}, &Room::love1ReachedDoor1 }, { {ACTION_WALK, 9, 0, 0, 0}, &Room::love1WalkToDoor2 }, { {ACTION_WALK, 0x28, 0, 0, 0}, &Room::love1WalkToDoor2 }, { {ACTION_TOUCHED_HOTSPOT, 3, 0, 0, 0}, &Room::love1OpenDoor2 }, { {ACTION_FINISHED_WALKING, 17, 0, 0, 0}, &Room::love1ReachedDoor2 }, { {ACTION_FINISHED_ANIMATION, 4, 0, 0, 0}, &Room::love1ReachedDoor2 }, { {ACTION_LOOK, 0x25, 0, 0, 0}, &Room::love1LookAtLaser }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::love1LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::love1LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::love1LookAtMccoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::love1LookAtRedshirt }, { {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::love1LookAnywhere }, { {ACTION_LOOK, 15, 0, 0, 0}, &Room::love1LookAtNozzle }, { {ACTION_LOOK, 0x24, 0, 0, 0}, &Room::love1LookAtNozzle }, { {ACTION_LOOK, 0x20, 0, 0, 0}, &Room::love1LookAtLadder }, { {ACTION_LOOK, 9, 0, 0, 0}, &Room::love1LookAtDoor1Or2 }, { {ACTION_LOOK, 8, 0, 0, 0}, &Room::love1LookAtDoor1Or2 }, { {ACTION_LOOK, 10, 0, 0, 0}, &Room::love1LookAtDoor3 }, { {ACTION_LOOK, 0x21, 0, 0, 0}, &Room::love1LookAtDistillator }, { {ACTION_LOOK, 14, 0, 0, 0}, &Room::love1LookAtChamber }, { {ACTION_LOOK, 12, 0, 0, 0}, &Room::love1LookAtChamber }, { {ACTION_LOOK, 0x23, 0, 0, 0}, &Room::love1LookAtReplicator }, { {ACTION_LOOK, 11, 0, 0, 0}, &Room::love1LookAtFreezer }, { {ACTION_LOOK, 0x22, 0, 0, 0}, &Room::love1LookAtFreezer }, { {ACTION_LOOK, OBJECT_IDISHES, 0, 0, 0}, &Room::love1LookAtDishes }, { {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::love1TalkToKirk }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::love1TalkToSpock }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::love1TalkToMccoy }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::love1TalkToRedshirt }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_IDISHES, 0, 0}, &Room::love1UseMTricorderOnDishes }, { {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0, 0}, &Room::love1UseMTricorderAnywhere }, { {ACTION_USE, OBJECT_ISTRICOR, 0x23, 0, 0}, &Room::love1UseSTricorderOnReplicator }, { {ACTION_USE, OBJECT_ISTRICOR, 12, 0, 0}, &Room::love1UseSTricorderOnReplicator }, { {ACTION_USE, OBJECT_SPOCK, 0x25, 0, 0}, &Room::love1UseSTricorderOnLaser }, { {ACTION_USE, OBJECT_ISTRICOR, 0x25, 0, 0}, &Room::love1UseSTricorderOnLaser }, { {ACTION_USE, OBJECT_ISTRICOR, 0x22, 0, 0}, &Room::love1UseSTricorderOnFreezer }, { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::love1UseSTricorderAnywhere }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_IDISHES, 0, 0}, &Room::love1UseSTricorderOnDishes }, { {ACTION_USE, OBJECT_ISTRICOR, 0x21, 0, 0}, &Room::love1UseSTricorderOnDistillator }, { {ACTION_GET, 11, 0, 0, 0}, &Room::love1GetFreezer }, { {ACTION_GET, 0x22, 0, 0, 0}, &Room::love1GetFreezer }, { {ACTION_FINISHED_WALKING, 14, 0, 0, 0}, &Room::love1KirkReachedFreezer }, { {ACTION_FINISHED_ANIMATION, 9, 0, 0, 0}, &Room::love1KirkGotVirusCulture }, { {ACTION_GET, 14, 0, 0, 0}, &Room::love1GetFromChamber }, { {ACTION_GET, 12, 0, 0, 0}, &Room::love1GetFromChamber }, { {ACTION_GET, 0x23, 0, 0, 0}, &Room::love1GetFromChamber }, { {ACTION_FINISHED_WALKING, 8, 0, 0, 0}, &Room::love1KirkReachedChamber }, { {ACTION_FINISHED_ANIMATION, 10, 0, 0, 0}, &Room::love1KirkGotCureSample }, { {ACTION_GET, 15, 0, 0, 0}, &Room::love1GetFromNozzle }, { {ACTION_GET, 0x24, 0, 0, 0}, &Room::love1GetFromNozzle }, { {ACTION_FINISHED_WALKING, 2, 0, 0, 0}, &Room::love1KirkReachedNozzleToGet }, { {ACTION_FINISHED_ANIMATION, 11, 0, 0, 0}, &Room::love1KirkGotBottleFromNozzle }, { {ACTION_USE, OBJECT_IN2O, 0x24, 0, 0}, &Room::love1UseN2OOnNozzle }, { {ACTION_USE, OBJECT_IH2O, 0x24, 0, 0}, &Room::love1UseH2OOnNozzle }, { {ACTION_USE, OBJECT_INH3, 0x24, 0, 0}, &Room::love1UseNH3OnNozzle }, { {ACTION_USE, OBJECT_IRLG, 0x24, 0, 0}, &Room::love1UseRLGOnNozzle }, { {ACTION_FINISHED_WALKING, 3, 0, 0, 0}, &Room::love1KirkReachedNozzleToPut }, { {ACTION_FINISHED_ANIMATION, 12, 0, 0, 0}, &Room::love1KirkPutBottleInNozzle }, { {ACTION_USE, 0xff, 0x24, 0, 0}, &Room::love1UseAnthingOnNozzle }, { {ACTION_USE, OBJECT_SPOCK, 0x23, 0, 0}, &Room::love1UseSpockOnReplicator }, { {ACTION_USE, OBJECT_REDSHIRT, 0x23, 0, 0}, &Room::love1UseRedshirtOnReplicator }, { {ACTION_USE, OBJECT_MCCOY, 14, 0, 0}, &Room::love1UseMccoyOnReplicator }, { {ACTION_USE, OBJECT_MCCOY, 15, 0, 0}, &Room::love1UseMccoyOnReplicator }, { {ACTION_USE, OBJECT_MCCOY, 0x23, 0, 0}, &Room::love1UseMccoyOnReplicator }, { {ACTION_FINISHED_WALKING, 4, 0, 0, 0}, &Room::love1MccoyReachedReplicator }, { {ACTION_FINISHED_ANIMATION, 13, 0, 0, 0}, &Room::love1MccoyUsedReplicator }, { {ACTION_FINISHED_ANIMATION, 7, 0, 0, 0}, &Room::love1ChamberClosed }, { {ACTION_FINISHED_ANIMATION, 8, 0, 0, 0}, &Room::love1ChamberOpened }, { {ACTION_USE, 0xff, 12, 0, 0}, &Room::love1UseAnythingOnChamber }, { {ACTION_USE, OBJECT_IDISHES, 12, 0, 0}, &Room::love1UseDishesOnChamber }, { {ACTION_USE, OBJECT_IDISHES, 0x23, 0, 0}, &Room::love1UseDishesOnChamber }, { {ACTION_FINISHED_WALKING, 5, 0, 0, 0}, &Room::love1KirkReachedChamberToPut }, { {ACTION_FINISHED_ANIMATION, 1, 0, 0, 0}, &Room::love1ChamberOpenedForDish }, { {ACTION_FINISHED_ANIMATION, 14, 0, 0, 0}, &Room::love1KirkPutDishInChamber }, { {ACTION_USE, OBJECT_IINSULAT, 0x21, 0, 0}, &Room::love1UseInsulationOnDistillator }, { {ACTION_FINISHED_WALKING, 6, 0, 0, 0}, &Room::love1KirkReachedDistillator }, { {ACTION_FINISHED_ANIMATION, 15, 0, 0, 0}, &Room::love1KirkGotPolyberylcarbonate }, { {ACTION_USE, OBJECT_KIRK, 0x22, 0, 0}, &Room::love1UseKirkOnFreezer }, { {ACTION_USE, OBJECT_KIRK, 11, 0, 0}, &Room::love1UseKirkOnFreezer }, { {ACTION_USE, OBJECT_REDSHIRT, 0x22, 0, 0}, &Room::love1UseRedshirtOnFreezer }, { {ACTION_USE, OBJECT_REDSHIRT, 11, 0, 0}, &Room::love1UseRedshirtOnFreezer }, { {ACTION_USE, OBJECT_SPOCK, 0x22, 0, 0}, &Room::love1UseSpockOnFreezer }, { {ACTION_USE, OBJECT_SPOCK, 11, 0, 0}, &Room::love1UseSpockOnFreezer }, { {ACTION_USE, OBJECT_MCCOY, 0x22, 0, 0}, &Room::love1UseMccoyOnFreezer }, { {ACTION_USE, OBJECT_MCCOY, 11, 0, 0}, &Room::love1UseMccoyOnFreezer }, { {ACTION_FINISHED_WALKING, 7, 0, 0, 0}, &Room::love1CrewmanReachedFreezer }, { {ACTION_FINISHED_ANIMATION, 16, 0, 0, 0}, &Room::love1CrewmanOpenedOrClosedFreezer }, { {ACTION_USE, 0xff, 0x22, 0, 0}, &Room::love1UseAnythingOnFreezer }, { {ACTION_FINISHED_WALKING, 11, 0, 0, 0}, &Room::love1ReachedFreezerWithArbitraryItem }, { {ACTION_FINISHED_ANIMATION, 17, 0, 0, 0}, &Room::love1FinishedUsingArbitraryItemOnFreezer }, { {ACTION_USE, 0xff, 0x23, 0, 0}, &Room::love1UseAnythingOnReplicator }, { {ACTION_FINISHED_WALKING, 12, 0, 0, 0}, &Room::love1ReachedReplicatorWithArbitraryItem }, { {ACTION_FINISHED_ANIMATION, 18, 0, 0, 0}, &Room::love1FinishedUsingArbitraryItemOnReplicator }, { {ACTION_USE, 0xff, 0x21, 0, 0}, &Room::love1UseAnythingOnDistillator }, { {ACTION_FINISHED_WALKING, 13, 0, 0, 0}, &Room::love1ReachedDistillatorWithArbitraryItem }, { {ACTION_FINISHED_ANIMATION, 19, 0, 0, 0}, &Room::love1FinishedUsingArbitraryItemOnDistillator }, { {ACTION_USE, OBJECT_KIRK, 0x20, 0, 0}, &Room::love1UseKirkOnLadder }, { {ACTION_USE, OBJECT_SPOCK, 0x20, 0, 0}, &Room::love1UseSpockOnLadder }, { {ACTION_USE, OBJECT_MCCOY, 0x20, 0, 0}, &Room::love1UseMccoyOnLadder }, { {ACTION_USE, OBJECT_REDSHIRT, 0x20, 0, 0}, &Room::love1UseRedshirtOnLadder }, { {ACTION_FINISHED_WALKING, 1, 0, 0, 0}, &Room::love1CrewmanReachedLadder }, { {ACTION_FINISHED_ANIMATION, 6, 0, 0, 0}, &Room::love1CrewmanDiedFromPhaser }, { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0, 0}, &Room::love1TouchedHotspot0 }, // Common code { {ACTION_TIMER_EXPIRED, 0, 0, 0, 0}, &Room::loveaTimer0Expired }, { {ACTION_TIMER_EXPIRED, 1, 0, 0, 0}, &Room::loveaTimer1Expired }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0, 0}, &Room::loveaUseMedkitOnSpock }, { {ACTION_USE, OBJECT_ISAMPLE, OBJECT_SPOCK, 0, 0}, &Room::loveaUseCureSampleOnSpock }, { {ACTION_USE, OBJECT_ICURE, OBJECT_SPOCK, 0, 0}, &Room::loveaUseCureOnSpock }, { {ACTION_FINISHED_WALKING, 99, 0, 0, 0}, &Room::loveaSpockOrMccoyInPositionToUseCure }, { {ACTION_FINISHED_ANIMATION, 99, 0, 0, 0}, &Room::loveaFinishedCuringSpock }, { {ACTION_TIMER_EXPIRED, 2, 0, 0, 0}, &Room::loveaTimer2Expired }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0, 0}, &Room::loveaUseMTricorderOnSpock }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0, 0}, &Room::loveaUseMTricorderOnHuman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0, 0}, &Room::loveaUseMTricorderOnHuman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0, 0}, &Room::loveaUseMTricorderOnHuman }, { {ACTION_USE, OBJECT_IRLG, 0xff, 0, 0}, &Room::loveaUseRomulanLaughingGas }, { {ACTION_USE, OBJECT_IN2O, 0xff, 0, 0}, &Room::loveaUseHumanLaughingGas }, { {ACTION_USE, OBJECT_INH3, 0xff, 0, 0}, &Room::loveaUseAmmonia }, { {ACTION_USE, OBJECT_ICOMM, 0xff, 0, 0}, &Room::loveaUseCommunicator }, { {ACTION_LIST_END, 0, 0, 0, 0}, nullptr } }; enum love1TextIds { TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_FERRIS, TX_LOV0_011, TX_LOV0_012, TX_LOV0_013, TX_LOV0_014, TX_LOV0_015, TX_LOV0_016, TX_LOV0_017, TX_LOV0_019, TX_LOV0_020, TX_LOV0_021, TX_LOV0_022, TX_LOV0_025, TX_LOV0_026, TX_LOV0_029, TX_LOV0_033, TX_LOV0_039, TX_LOV0_040, TX_LOV0_041, TX_LOV0_042, TX_LOV0_043, TX_LOV0_045, TX_LOV0_046, TX_LOV0_047, TX_LOV0_048, TX_LOV0_049, TX_LOV0_050, TX_LOV0_101, TX_LOV0_102, TX_LOV0_103, TX_LOV0_104, TX_LOV0_105, TX_LOV0_106, TX_LOV0_107, TX_LOV0_124, TX_LOV1_001, TX_LOV1_002, TX_LOV1_003, TX_LOV1_004, TX_LOV1_005, TX_LOV1_006, TX_LOV1_007, TX_LOV1_008, TX_LOV1_009, TX_LOV1_010, TX_LOV1_011, TX_LOV1_012, TX_LOV1_013, TX_LOV1_014, TX_LOV1_015, TX_LOV1_016, TX_LOV1_017, TX_LOV1_018, TX_LOV1_019, TX_LOV1_021, TX_LOV1_022, TX_LOV1_023, TX_LOV1_024, TX_LOV1_025, TX_LOV1_026, TX_LOV1_027, TX_LOV1_028, TX_LOV5_015, TX_LOV5_019, TX_LOV5_027, TX_LOV5_030, TX_LOV5_038, TX_LOVA_100, TX_LOVA_F01, TX_LOVA_F02, TX_LOVA_F03, TX_LOVA_F04, TX_LOVA_F07, TX_LOVA_F08, TX_LOVA_F10, TX_LOVA_F54, TX_LOVA_F55, TX_MUD2_040, TX_MUD4_018, TX_TUG2_010, TX_VENA_F41, TX_LOV1N000, TX_LOV1N001, TX_LOV1N002, TX_LOV1N003, TX_LOV1N004, TX_LOV1N005, TX_LOV1N006, TX_LOV1N007, TX_LOV1N008, TX_LOV1N009, TX_LOV1N010, TX_LOV1N011, TX_LOV1N012, TX_LOV1N013, TX_LOV1N014, TX_LOV1N015, TX_LOV1N016, TX_LOV1N017, TX_LOV1N018, TX_LOV1N019, TX_LOV1N020, TX_LOV1N021, TX_LOV1N022, TX_LOV1N023, TX_LOV1N034, TX_LOV1N035, TX_LOV2N005, TX_BRIDU146, TX_GENER004, TX_GET_BOTTLE_ERROR }; // TODO: Finish floppy offsets extern const RoomTextOffsets love1TextOffsets[] = { { TX_SPEAKER_KIRK, 11280, 0, 0, 0 }, { TX_SPEAKER_MCCOY, 11291, 0, 0, 0 }, { TX_SPEAKER_SPOCK, 11301, 0, 0, 0 }, { TX_SPEAKER_FERRIS, 11311, 0, 0, 0 }, { TX_LOV0_011, 12397, 0, 0, 0 }, { TX_LOV0_012, 12524, 0, 0, 0 }, { TX_LOV0_013, 12820, 0, 0, 0 }, { TX_LOV0_014, 12584, 0, 0, 0 }, { TX_LOV0_015, 12688, 0, 0, 0 }, { TX_LOV0_016, 12491, 0, 0, 0 }, { TX_LOV0_017, 12954, 0, 0, 0 }, { TX_LOV0_019, 12874, 0, 0, 0 }, { TX_LOV0_020, 12431, 0, 0, 0 }, { TX_LOV0_021, 12742, 0, 0, 0 }, { TX_LOV0_022, 12632, 0, 0, 0 }, { TX_LOV0_025, 13880, 0, 0, 0 }, { TX_LOV0_026, 13753, 0, 0, 0 }, { TX_LOV0_029, 13633, 0, 0, 0 }, { TX_LOV0_033, 13693, 0, 0, 0 }, { TX_LOV0_039, 13015, 0, 0, 0 }, { TX_LOV0_040, 13142, 0, 0, 0 }, { TX_LOV0_041, 13438, 0, 0, 0 }, { TX_LOV0_042, 13202, 0, 0, 0 }, { TX_LOV0_043, 13306, 0, 0, 0 }, { TX_LOV0_045, 13109, 0, 0, 0 }, { TX_LOV0_046, 13572, 0, 0, 0 }, { TX_LOV0_047, 13492, 0, 0, 0 }, { TX_LOV0_048, 13049, 0, 0, 0 }, { TX_LOV0_049, 13360, 0, 0, 0 }, { TX_LOV0_050, 13250, 0, 0, 0 }, { TX_LOV0_101, 13961, 0, 0, 0 }, { TX_LOV0_102, 14025, 0, 0, 0 }, { TX_LOV0_103, 14095, 0, 0, 0 }, { TX_LOV0_104, 14145, 0, 0, 0 }, { TX_LOV0_105, 14202, 0, 0, 0 }, { TX_LOV0_106, 14314, 0, 0, 0 }, { TX_LOV0_107, 14382, 0, 0, 0 }, { TX_LOV0_124, 13830, 0, 0, 0 }, { TX_LOV1_001, 2668, 0, 0, 0 }, { TX_LOV1_002, 5066, 0, 0, 0 }, { TX_LOV1_003, 3804, 0, 0, 0 }, { TX_LOV1_004, 3901, 0, 0, 0 }, { TX_LOV1_005, 2812, 0, 0, 0 }, { TX_LOV1_006, 12236, 0, 0, 0 }, { TX_LOV1_007, 11998, 0, 0, 0 }, { TX_LOV1_008, 6774, 0, 0, 0 }, { TX_LOV1_009, 3507, 0, 0, 0 }, { TX_LOV1_010, 3389, 0, 0, 0 }, { TX_LOV1_011, 2940, 0, 0, 0 }, { TX_LOV1_012, 4991, 0, 0, 0 }, { TX_LOV1_013, 5598, 0, 0, 0 }, { TX_LOV1_014, 5709, 0, 0, 0 }, { TX_LOV1_015, 5330, 0, 0, 0 }, { TX_LOV1_016, 6618, 0, 0, 0 }, { TX_LOV1_017, 3246, 0, 0, 0 }, { TX_LOV1_018, 11433, 0, 0, 0 }, { TX_LOV1_019, 11560, 0, 0, 0 }, { TX_LOV1_021, 11620, 0, 0, 0 }, { TX_LOV1_022, 12328, 0, 0, 0 }, { TX_LOV1_023, 12144, 0, 0, 0 }, { TX_LOV1_024, 7186, 0, 0, 0 }, { TX_LOV1_025, 7248, 0, 0, 0 }, { TX_LOV1_026, 5176, 0, 0, 0 }, { TX_LOV1_027, 3073, 0, 0, 0 }, { TX_LOV1_028, 7353, 0, 0, 0 }, { TX_LOV5_015, 8435, 0, 0, 0 }, //{ TX_LOV5_015, 8256, 0, 0, 0 }, // ignore duplicate line { TX_LOV5_019, 8178, 0, 0, 0 }, { TX_LOV5_027, 8691, 0, 0, 0 }, { TX_LOV5_030, 8595, 0, 0, 0 }, { TX_LOV5_038, 8646, 0, 0, 0 }, { TX_LOVA_100, 9800, 0, 0, 0 }, { TX_LOVA_F01, 9242, 0, 0, 0 }, { TX_LOVA_F02, 9314, 0, 0, 0 }, { TX_LOVA_F03, 9513, 0, 0, 0 }, { TX_LOVA_F04, 9428, 0, 0, 0 }, { TX_LOVA_F07, 9877, 0, 0, 0 }, { TX_LOVA_F08, 8866, 0, 0, 0 }, //{ TX_LOVA_F08, 9581, 0, 0, 0 }, // ignore duplicate line { TX_LOVA_F10, 9748, 0, 0, 0 }, { TX_LOVA_F54, 9022, 0, 0, 0 }, { TX_LOVA_F55, 8323, 0, 0, 0 }, { TX_MUD2_040, 10073, 0, 0, 0 }, { TX_MUD4_018, 10446, 0, 0, 0 }, //{ TX_MUD4_018, 10779, 0, 0, 0 }, // ignore duplicate line //{ TX_MUD4_018, 10282, 0, 0, 0 }, // ignore duplicate line //{ TX_MUD4_018, 10615, 0, 0, 0 }, // ignore duplicate line { TX_TUG2_010, 9678, 0, 0, 0 }, { TX_VENA_F41, 10569, 0, 0, 0 }, { TX_VENA_F41, 10405, 0, 0, 0 }, //{ TX_VENA_F41, 10902, 0, 0, 0 }, // ignore duplicate line //{ TX_VENA_F41, 10738, 0, 0, 0 }, // ignore duplicate line { TX_LOV1N000, 11684, 0, 0, 0 }, { TX_LOV1N001, 11864, 0, 0, 0 }, { TX_LOV1N002, 11926, 0, 0, 0 }, { TX_LOV1N003, 11766, 0, 0, 0 }, { TX_LOV1N004, 11802, 0, 0, 0 }, { TX_LOV1N005, 11333, 0, 0, 0 }, { TX_LOV1N006, 11381, 0, 0, 0 }, { TX_LOV1N007, 4720, 0, 0, 0 }, { TX_LOV1N008, 6479, 0, 0, 0 }, { TX_LOV1N009, 4452, 0, 0, 0 }, { TX_LOV1N010, 4093, 0, 0, 0 }, { TX_LOV1N011, 4548, 0, 0, 0 }, { TX_LOV1N012, 2547, 0, 0, 0 }, { TX_LOV1N013, 2113, 0, 0, 0 }, { TX_LOV1N014, 2038, 0, 0, 0 }, { TX_LOV1N015, 2239, 0, 0, 0 }, { TX_LOV1N016, 1914, 0, 0, 0 }, { TX_LOV1N017, 1782, 0, 0, 0 }, { TX_LOV1N018, 2478, 0, 0, 0 }, { TX_LOV1N019, 1399, 0, 0, 0 }, { TX_LOV1N020, 1686, 0, 0, 0 }, { TX_LOV1N021, 1576, 0, 0, 0 }, { TX_LOV1N022, 1498, 0, 0, 0 }, { TX_LOV1N023, 2393, 0, 0, 0 }, { TX_LOV1N034, 5974, 0, 0, 0 }, { TX_LOV1N035, 4313, 0, 0, 0 }, { TX_LOV2N005, 9936, 0, 0, 0 }, //{ TX_LOV2N005, 10016, 0, 0, 0 }, // ignore duplicate line //{ TX_LOV2N005, 10162, 0, 0, 0 }, // ignore duplicate line { TX_BRIDU146, 10848, 0, 0, 0 }, //{ TX_BRIDU146, 10515, 0, 0, 0 }, // ignore duplicate line //{ TX_BRIDU146, 10684, 0, 0, 0 }, // ignore duplicate line //{ TX_BRIDU146, 10351, 0, 0, 0 }, // ignore duplicate line { TX_GENER004, 9171, 0, 0, 0 }, { TX_GET_BOTTLE_ERROR, 4664, 0, 0, 0 }, { -1, 0, 0, 0, 0 } }; extern const RoomText love1Texts[] = { { -1, Common::UNK_LANG, "" } }; void Room::love1Tick1() { playVoc("LOV1LOOP"); if (_awayMission->love.freezerOpen) loadActorAnim(OBJECT_FREEZER, "s3r2d4o", 0x67, 0x8d, 0); if (_awayMission->love.chamberHasDish) loadActorAnim(OBJECT_CHAMBER, "s3r2d5o", 0xb4, 0x75, 0); else loadActorAnim(OBJECT_CHAMBER, "s3r2d5c", 0xb4, 0x75, 0); if (_awayMission->love.chamberHasDish) loadActorAnim(OBJECT_DISH_IN_CHAMBER, "dishes", 0xb4, 0x71, 0); switch (_awayMission->love.bottleInNozzle) { case BOTTLETYPE_N2O: Common::strcpy_s(_roomVar.love.bottleAnimation, "btle1"); _roomVar.love.itemInNozzle = OBJECT_IN2O; loadActorAnim(OBJECT_BOTTLE, _roomVar.love.bottleAnimation, 0xa3, 0x72, 0); break; case BOTTLETYPE_NH3: Common::strcpy_s(_roomVar.love.bottleAnimation, "btle2"); _roomVar.love.itemInNozzle = OBJECT_INH3; loadActorAnim(OBJECT_BOTTLE, _roomVar.love.bottleAnimation, 0xa3, 0x72, 0); break; case BOTTLETYPE_H2O: Common::strcpy_s(_roomVar.love.bottleAnimation, "btle3"); _roomVar.love.itemInNozzle = OBJECT_IH2O; loadActorAnim(OBJECT_BOTTLE, _roomVar.love.bottleAnimation, 0xa3, 0x72, 0); break; case BOTTLETYPE_RLG: Common::strcpy_s(_roomVar.love.bottleAnimation, "btle4"); _roomVar.love.itemInNozzle = OBJECT_IRLG; loadActorAnim(OBJECT_BOTTLE, _roomVar.love.bottleAnimation, 0xa3, 0x72, 0); break; case BOTTLETYPE_NONE: default: break; } if (_awayMission->love.releasedHumanLaughingGas) _awayMission->timers[0] = getRandomWordInRange(200, 400); if (_awayMission->love.releasedRomulanLaughingGas) _awayMission->timers[1] = getRandomWordInRange(200, 400); _awayMission->timers[2] = 200; loadActorAnim(OBJECT_DOOR3, "s3r2d3a", 0xdb, 0x7e, 0); loadActorAnim(OBJECT_DOOR1, "s3r2d1a", 0, 0, 0); loadActorAnim(OBJECT_DOOR2, "s3r2d2a", 0, 0, 0); _roomVar.love.cmnXPosToCureSpock = 0x90; _roomVar.love.cmnYPosToCureSpock = 0xa7; } void Room::love1WalkToDoor3() { _awayMission->disableInput = true; _roomVar.love.walkingToDoor = true; walkCrewman(OBJECT_KIRK, 0xd9, 0x81, 15); } void Room::love1OpenDoor3() { if (_roomVar.love.walkingToDoor) { loadActorAnim(OBJECT_DOOR3, "s3r2d3", 0xdb, 0x7e, 2); playSoundEffectIndex(kSfxDoor); } } // Door 3 opened, or door 3 reached (both must occur before transition happens) void Room::love1ReachedDoor3() { _roomVar.love.doorOpenCounter++; if (_roomVar.love.doorOpenCounter == 2) loadRoomIndex(3, 1); } void Room::love1WalkToDoor1() { _awayMission->disableInput = true; _roomVar.love.walkingToDoor = true; walkCrewman(OBJECT_KIRK, 0x42, 0x97, 16); } void Room::love1OpenDoor1() { if (_roomVar.love.walkingToDoor) { loadActorAnim(OBJECT_DOOR1, "s3r2d1", 0, 0, 3); playSoundEffectIndex(kSfxDoor); } } // Door 1 opened, or door 1 reached void Room::love1ReachedDoor1() { _roomVar.love.doorOpenCounter++; if (_roomVar.love.doorOpenCounter == 2) loadRoomIndex(0, 2); } void Room::love1WalkToDoor2() { _awayMission->disableInput = true; _roomVar.love.walkingToDoor = true; walkCrewman(OBJECT_KIRK, 0x79, 0x85, 17); } void Room::love1OpenDoor2() { if (_roomVar.love.walkingToDoor) { loadActorAnim(OBJECT_DOOR2, "s3r2d2", 0, 0, 4); playSoundEffectIndex(kSfxDoor); } } // Door 2 opened, or door 2 reached void Room::love1ReachedDoor2() { _roomVar.love.doorOpenCounter++; if (_roomVar.love.doorOpenCounter == 2) loadRoomIndex(2, 0); } void Room::love1LookAtLaser() { showDescription(TX_LOV1N000); } void Room::love1LookAtKirk() { showDescription(TX_LOV1N003); } void Room::love1LookAtSpock() { showDescription(TX_LOV1N004); } void Room::love1LookAtMccoy() { showDescription(TX_LOV1N001); } void Room::love1LookAtRedshirt() { showDescription(TX_LOV1N002); } void Room::love1LookAnywhere() { showDescription(TX_LOV1N019); } void Room::love1LookAtNozzle() { showDescription(TX_LOV1N022); } void Room::love1LookAtLadder() { showDescription(TX_LOV1N021); } void Room::love1LookAtDoor1Or2() { showDescription(TX_LOV1N020); } void Room::love1LookAtDoor3() { showDescription(TX_LOV1N017); } void Room::love1LookAtDistillator() { showDescription(TX_LOV1N016); } void Room::love1LookAtChamber() { if (_awayMission->love.chamberHasCure) showDescription(TX_LOV1N013); else showDescription(TX_LOV1N014); } void Room::love1LookAtReplicator() { showDescription(TX_LOV1N015); } void Room::love1LookAtFreezer() { if (_awayMission->love.freezerOpen) showDescription(TX_LOV1N023); else showDescription(TX_LOV1N018); } void Room::love1LookAtDishes() { showDescription(TX_LOV1N012); } void Room::love1TalkToKirk() { showText(TX_SPEAKER_KIRK, TX_LOV1_001); } void Room::love1TalkToSpock() { showText(TX_SPEAKER_SPOCK, TX_LOV1_005); } void Room::love1TalkToMccoy() { showText(TX_SPEAKER_MCCOY, TX_LOV1_011); } void Room::love1TalkToRedshirt() { showText(TX_SPEAKER_FERRIS, TX_LOV1_027); } void Room::love1UseMTricorderOnDishes() { mccoyScan(DIR_W, TX_SPEAKER_MCCOY, TX_LOV1_017, false); // TODO: only works in this room, despite being inventory item? } void Room::love1UseMTricorderAnywhere() { if (_awayMission->love.knowAboutVirus) mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_LOV1_009, false); else mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_LOV1_010, false); } void Room::love1UseSTricorderOnReplicator() { spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_LOV1_022, false); } void Room::love1UseSTricorderOnLaser() { spockScan(DIR_E, TX_SPEAKER_SPOCK, TX_LOV1_006, false); } void Room::love1UseSTricorderOnFreezer() { spockScan(DIR_W, TX_SPEAKER_SPOCK, TX_LOV1_023, false); } void Room::love1UseSTricorderAnywhere() { spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_LOV1_003, false); } void Room::love1UseSTricorderOnDishes() { spockScan(DIR_W, TX_SPEAKER_SPOCK, TX_LOV1_004, false); // TODO: only works in this room, despite being inventory item? } void Room::love1UseSTricorderOnDistillator() { spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_LOV1_007, false); } void Room::love1GetFreezer() { walkCrewman(OBJECT_KIRK, 0x71, 0x8e, 14); } void Room::love1KirkReachedFreezer() { if (_awayMission->love.freezerOpen) loadActorAnim2(OBJECT_KIRK, "kusehw", -1, -1, 9); else showDescription(TX_LOV1N010); } void Room::love1KirkGotVirusCulture() { giveItem(OBJECT_IDISHES); showDescription(TX_LOV1N006); } void Room::love1GetFromChamber() { if (!_awayMission->love.chamberHasDish) showDescription(TX_LOV1N009); else walkCrewman(OBJECT_KIRK, 0xb5, 0x8c, 8); } void Room::love1KirkReachedChamber() { loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 10); } void Room::love1KirkGotCureSample() { if (_awayMission->love.chamberHasCure) { giveItem(OBJECT_ISAMPLE); showDescription(TX_LOV1N035); // BUGFIX: after removing the cure, unset this variable. // Otherwise, any normal dish inserted afterward automagically becomes a cure. _awayMission->love.chamberHasCure = false; } else { giveItem(OBJECT_IDISHES); showDescription(TX_LOV1N006); } loadActorStandAnim(OBJECT_DISH_IN_CHAMBER); loadActorAnim2(OBJECT_CHAMBER, "s3r2d6", 0xb4, 0x75, 0); playSoundEffectIndex(kSfxDoor); _awayMission->love.chamberHasDish = false; } void Room::love1GetFromNozzle() { walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 2); } void Room::love1KirkReachedNozzleToGet() { if (_awayMission->love.bottleInNozzle == 0) showDescription(TX_LOV1N011); else loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 11); } void Room::love1KirkGotBottleFromNozzle() { switch (_awayMission->love.bottleInNozzle) { case BOTTLETYPE_N2O: giveItem(OBJECT_IN2O); break; case BOTTLETYPE_NH3: giveItem(OBJECT_INH3); break; case BOTTLETYPE_H2O: giveItem(OBJECT_IH2O); break; case BOTTLETYPE_RLG: giveItem(OBJECT_IRLG); break; default: showDescription(TX_GET_BOTTLE_ERROR); break; } _awayMission->love.bottleInNozzle = BOTTLETYPE_NONE; loadActorStandAnim(OBJECT_BOTTLE); showDescription(TX_LOV1N007); _roomVar.love.itemInNozzle = 0; } void Room::love1UseN2OOnNozzle() { if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) { _roomVar.love.itemInNozzle = OBJECT_IN2O; Common::strcpy_s(_roomVar.love.bottleAnimation, "btle1"); _awayMission->love.bottleInNozzle = BOTTLETYPE_N2O; walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3); } } void Room::love1UseH2OOnNozzle() { if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) { _roomVar.love.itemInNozzle = OBJECT_IH2O; Common::strcpy_s(_roomVar.love.bottleAnimation, "btle3"); _awayMission->love.bottleInNozzle = BOTTLETYPE_H2O; walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3); } } void Room::love1UseNH3OnNozzle() { if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) { _roomVar.love.itemInNozzle = OBJECT_INH3; Common::strcpy_s(_roomVar.love.bottleAnimation, "btle2"); _awayMission->love.bottleInNozzle = BOTTLETYPE_NH3; walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3); } } void Room::love1UseRLGOnNozzle() { if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) { _roomVar.love.itemInNozzle = OBJECT_IRLG; Common::strcpy_s(_roomVar.love.bottleAnimation, "btle4"); _awayMission->love.bottleInNozzle = BOTTLETYPE_RLG; walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3); } } void Room::love1KirkReachedNozzleToPut() { loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 12); } void Room::love1KirkPutBottleInNozzle() { loadActorAnim(OBJECT_BOTTLE, _roomVar.love.bottleAnimation, 0xa3, 0x72, 0); loseItem(_roomVar.love.itemInNozzle); } void Room::love1UseAnthingOnNozzle() { showText(TX_SPEAKER_MCCOY, TX_LOV1_012); } void Room::love1UseSpockOnReplicator() { showText(TX_SPEAKER_SPOCK, TX_LOV1_002); } void Room::love1UseRedshirtOnReplicator() { showText(TX_SPEAKER_FERRIS, TX_LOV1_026); } void Room::love1UseMccoyOnReplicator() { walkCrewman(OBJECT_MCCOY, 0xb1, 0x8c, 4); } void Room::love1MccoyReachedReplicator() { if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) { showText(TX_SPEAKER_MCCOY, TX_LOV1_021); walkCrewman(OBJECT_MCCOY, 0xbf, 0x98, 0); } else if (!_awayMission->love.chamberHasDish) { showText(TX_SPEAKER_MCCOY, TX_LOV1_015); walkCrewman(OBJECT_MCCOY, 0xbf, 0x98, 0); } else loadActorAnim2(OBJECT_MCCOY, "musehn", -1, -1, 13); } void Room::love1MccoyUsedReplicator() { if (_roomVar.love.itemInNozzle == OBJECT_INH3) { loadActorStandAnim(OBJECT_DISH_IN_CHAMBER); loadActorAnim2(OBJECT_CHAMBER, "s3r2d6", 0xb4, 0x75, 7); playSoundEffectIndex(kSfxDoor); walkCrewman(OBJECT_MCCOY, 0xbf, 0x98, 0); } else { showText(TX_SPEAKER_MCCOY, TX_LOV1_019); walkCrewman(OBJECT_MCCOY, 0xbf, 0x98, 0); } } void Room::love1ChamberClosed() { loadActorAnim2(OBJECT_CHAMBER, "s3r2d5", 0xb4, 0x75, 8); playSoundEffectIndex(kSfxDoor); } void Room::love1ChamberOpened() { loadActorAnim(OBJECT_DISH_IN_CHAMBER, "dishes", 0xb4, 0x71, 0); showText(TX_SPEAKER_MCCOY, TX_LOV1_018); _awayMission->love.chamberHasCure = true; } void Room::love1UseAnythingOnChamber() { showText(TX_SPEAKER_MCCOY, TX_LOV1_013); } void Room::love1UseDishesOnChamber() { walkCrewman(OBJECT_KIRK, 0xb3, 0x8c, 5); } void Room::love1KirkReachedChamberToPut() { if (_awayMission->love.chamberHasDish) showText(TX_SPEAKER_MCCOY, TX_LOV1_014); // TODO: test else { loadActorAnim(OBJECT_CHAMBER, "s3r2d5", 0xb4, 0x75, 1); playSoundEffectIndex(kSfxDoor); } } void Room::love1ChamberOpenedForDish() { loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 14); } void Room::love1KirkPutDishInChamber() { loadActorAnim(OBJECT_DISH_IN_CHAMBER, "dishes", 0xb4, 0x71, 0); loseItem(OBJECT_IDISHES); _awayMission->love.chamberHasDish = true; } void Room::love1UseInsulationOnDistillator() { walkCrewman(OBJECT_KIRK, 0xbe, 0xc1, 6); } void Room::love1KirkReachedDistillator() { loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 15); playVoc("LD1PROCE"); } void Room::love1KirkGotPolyberylcarbonate() { // Result of using insulation on distillator showDescription(TX_LOV1N034); if (!_awayMission->love.gotPolyberylcarbonate) { _awayMission->love.gotPolyberylcarbonate = true; _awayMission->love.missionScore++; } giveItem(OBJECT_IPBC); loseItem(OBJECT_IINSULAT); } void Room::love1UseKirkOnFreezer() { _roomVar.love.crewmanUsingFreezerRetY = 0xa0; _roomVar.love.crewmanUsingFreezerRetX = 0x96; _roomVar.love.crewmanUsingDevice = OBJECT_KIRK; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7); _awayMission->disableInput = true; } void Room::love1UseRedshirtOnFreezer() { _roomVar.love.crewmanUsingFreezerRetY = 0x89; _roomVar.love.crewmanUsingFreezerRetX = 0x95; _roomVar.love.crewmanUsingDevice = OBJECT_REDSHIRT; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7); _awayMission->disableInput = true; } void Room::love1UseSpockOnFreezer() { _roomVar.love.crewmanUsingFreezerRetY = 0xa9; _roomVar.love.crewmanUsingFreezerRetX = 0x61; _roomVar.love.crewmanUsingDevice = OBJECT_SPOCK; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7); _awayMission->disableInput = true; } void Room::love1UseMccoyOnFreezer() { _roomVar.love.crewmanUsingFreezerRetY = 0x98; _roomVar.love.crewmanUsingFreezerRetX = 0xbf; _roomVar.love.crewmanUsingDevice = OBJECT_MCCOY; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7); _awayMission->disableInput = true; } void Room::love1CrewmanReachedFreezer() { Common::String useAnim = getCrewmanAnimFilename(_roomVar.love.crewmanUsingDevice, "usehw"); loadActorAnim2(_roomVar.love.crewmanUsingDevice, useAnim, -1, -1, 16); } void Room::love1CrewmanOpenedOrClosedFreezer() { if (_awayMission->love.freezerOpen) loadActorAnim(OBJECT_FREEZER, "s3r2d4a", 0x67, 0x8d, 0); else loadActorAnim(OBJECT_FREEZER, "s3r2d4", 0x67, 0x8d, 0); playSoundEffectIndex(kSfxDoor); _awayMission->love.freezerOpen = !_awayMission->love.freezerOpen; walkCrewman(_roomVar.love.crewmanUsingDevice, _roomVar.love.crewmanUsingFreezerRetX, _roomVar.love.crewmanUsingFreezerRetY, 0); _awayMission->disableInput = false; } void Room::love1UseAnythingOnFreezer() { walkCrewman(OBJECT_KIRK, 0x6f, 0x8e, 11); } void Room::love1ReachedFreezerWithArbitraryItem() { loadActorAnim2(OBJECT_KIRK, "kusemw", -1, -1, 17); } void Room::love1FinishedUsingArbitraryItemOnFreezer() { showDescription(TX_LOV1N008); } void Room::love1UseAnythingOnReplicator() { walkCrewman(OBJECT_KIRK, 0xb5, 0x8c, 12); } void Room::love1ReachedReplicatorWithArbitraryItem() { loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 18); } void Room::love1FinishedUsingArbitraryItemOnReplicator() { showText(TX_SPEAKER_MCCOY, TX_LOV1_016); } void Room::love1UseAnythingOnDistillator() { walkCrewman(OBJECT_KIRK, 0xc2, 0xb2, 13); } void Room::love1ReachedDistillatorWithArbitraryItem() { loadActorAnim2(OBJECT_KIRK, "kuseme", -1, -1, 19); } void Room::love1FinishedUsingArbitraryItemOnDistillator() { showText(TX_SPEAKER_MCCOY, TX_LOV1_008); } void Room::love1UseKirkOnLadder() { _roomVar.love.crewmanUsingDevice = OBJECT_KIRK; _awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1); _awayMission->disableInput = true; } void Room::love1UseSpockOnLadder() { _roomVar.love.crewmanUsingDevice = OBJECT_SPOCK; _awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1); _awayMission->disableInput = true; } void Room::love1UseMccoyOnLadder() { _roomVar.love.crewmanUsingDevice = OBJECT_MCCOY; _awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1); _awayMission->disableInput = true; } void Room::love1UseRedshirtOnLadder() { _roomVar.love.crewmanUsingDevice = OBJECT_REDSHIRT; _awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1); _awayMission->disableInput = true; } void Room::love1CrewmanReachedLadder() { const int32 speakers[] = { TX_SPEAKER_KIRK, TX_SPEAKER_SPOCK, TX_SPEAKER_MCCOY, TX_SPEAKER_FERRIS }; if (_awayMission->love.romulansUnconsciousFromLaughingGas || _awayMission->love.romulansUnconsciousFromVirus) // Romulans unconscious loadRoomIndex(4, 3); else { // Romulans still conscious, they shoot you loadActorAnim(OBJECT_PHASERSHOT, "s3r2s2", 0xf3, 0x89, 0); playSoundEffectIndex(kSfxPhaser); Common::String anim = getCrewmanAnimFilename(_roomVar.love.crewmanUsingDevice, "killw"); loadActorAnim(_roomVar.love.crewmanUsingDevice, anim, 0x102, 0x89, 6); _roomVar.love.dyingSpeaker = speakers[_roomVar.love.crewmanUsingDevice]; } } void Room::love1CrewmanDiedFromPhaser() { if (_roomVar.love.crewmanUsingDevice == OBJECT_REDSHIRT) { _awayMission->disableInput = false; showText(TX_SPEAKER_FERRIS, TX_LOV1_024); _awayMission->redshirtDead = true; } else { showText(_roomVar.love.dyingSpeaker, TX_LOV1_025); showGameOverMenu(); } } // Romulans fire a "warning shot" when you go to the right part of the room. void Room::love1TouchedHotspot0() { if (_awayMission->love.romulansUnconsciousFromLaughingGas || _awayMission->love.romulansUnconsciousFromVirus) return; loadActorAnim(OBJECT_PHASERSHOT, "s3r2s1", 0xf3, 0x89, 0); playSoundEffectIndex(kSfxPhaser); if (!_awayMission->redshirtDead) showText(TX_SPEAKER_FERRIS, TX_LOV1_028); } }