/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "startrek/room.h" #define OBJECT_CRYSTALS 8 #define OBJECT_STALACTITES 9 #define OBJECT_THROWN_STONE 10 #define HOTSPOT_EAST_EXIT 0x20 #define HOTSPOT_ROCKS 0x21 #define HOTSPOT_STALACTITES 0x22 #define HOTSPOT_STALAGMITES 0x23 namespace StarTrek { extern const RoomAction feather6ActionList[] = { { {ACTION_TICK, 1, 0, 0, 0}, &Room::feather6Tick1 }, { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0, 0}, &Room::feather6TouchedHotspot0 }, { {ACTION_USE, OBJECT_SPOCK, OBJECT_CRYSTALS, 0, 0}, &Room::feather6UseSpockOnCrystals }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_CRYSTALS, 0, 0}, &Room::feather6UseMccoyOnCrystals }, { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_CRYSTALS, 0, 0}, &Room::feather6UseRedshirtOnCrystals }, { {ACTION_USE, OBJECT_IROCK, OBJECT_STALACTITES, 0, 0}, &Room::feather6UseRockOnStalactites }, { {ACTION_USE, OBJECT_IROCK, HOTSPOT_STALACTITES, 0, 0}, &Room::feather6UseRockOnStalactites }, { {ACTION_DONE_WALK, 1, 0, 0, 0}, &Room::feather6ReachedPositionToThrowRock }, { {ACTION_DONE_ANIM, 7, 0, 0, 0}, &Room::feather6DoneThrowingRock }, { {ACTION_DONE_ANIM, 2, 0, 0, 0}, &Room::feather6KirkDiedFromStalactites }, { {ACTION_USE, OBJECT_IROCK, OBJECT_CRYSTALS, 0, 0}, &Room::feather6UseRockOnCrystals }, { {ACTION_DONE_WALK, 4, 0, 0, 0}, &Room::feather6ReachedCrystalsWithRock }, { {ACTION_TICK, 0xff, 0xff, 0xff, 0}, &Room::feather6Tick }, { {ACTION_DONE_ANIM, 10, 0, 0, 0}, &Room::feather6HitCrystalsWithRockFirstTime }, { {ACTION_DONE_ANIM, 9, 0, 0, 0}, &Room::feather6HitCrystalsWithRockSecondTime }, { {ACTION_USE, OBJECT_IROCK, HOTSPOT_STALAGMITES, 0, 0}, &Room::feather6UseRockOnStalagmites }, { {ACTION_USE, OBJECT_IROCK, HOTSPOT_EAST_EXIT, 0, 0}, &Room::feather6UseRockOnStalagmites }, { {ACTION_USE, OBJECT_IROCK, 0xff, 0, 0}, &Room::feather6UseRockAnywhere }, { {ACTION_USE, OBJECT_IKNIFE, HOTSPOT_STALAGMITES, 0, 0}, &Room::feather6UseKnifeOnStalagmites }, { {ACTION_USE, OBJECT_IKNIFE, 0xff, 0, 0}, &Room::feather6UseKnifeAnywhere }, { {ACTION_USE, OBJECT_IKNIFE, OBJECT_MCCOY, 0, 0}, &Room::feather6UseKnifeOnMccoy }, { {ACTION_USE, OBJECT_IKNIFE, OBJECT_SPOCK, 0, 0}, &Room::feather6UseKnifeOnSpock }, { {ACTION_USE, OBJECT_IKNIFE, OBJECT_REDSHIRT, 0, 0}, &Room::feather6UseKnifeOnRedshirt }, { {ACTION_USE, OBJECT_ICRYSTAL, 0xff, 0, 0}, &Room::feather6UseCrystalAnywhere }, { {ACTION_USE, OBJECT_ISNAKE, 0xff, 0, 0}, &Room::feather6UseSnakeAnywhere }, { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0, 0}, &Room::feather6UseMedkitAnywhere }, { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0, 0}, &Room::feather6UsePhaser }, { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0, 0}, &Room::feather6UsePhaser }, { {ACTION_LOOK, HOTSPOT_EAST_EXIT, 0, 0, 0}, &Room::feather6LookAtEastExit }, { {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::feather6LookAnywhere }, { {ACTION_LOOK, HOTSPOT_ROCKS, 0, 0, 0}, &Room::feather6LookAtRocks }, { {ACTION_LOOK, HOTSPOT_STALAGMITES, 0, 0, 0}, &Room::feather6LookAtStalagmites }, { {ACTION_LOOK, OBJECT_CRYSTALS, 0, 0, 0}, &Room::feather6LookAtCrystals }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::feather6LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::feather6LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::feather6LookAtMccoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::feather6LookAtRedshirt }, { {ACTION_LOOK, HOTSPOT_STALACTITES, 0, 0, 0}, &Room::feather6LookAtStalactites }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::feather6TalkToMccoy }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::feather6TalkToRedshirt }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::feather6TalkToSpock }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_EAST_EXIT, 0, 0}, &Room::feather6UseMTricorderOnEastExit }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_ROCKS, 0, 0}, &Room::feather6UseMTricorderOnRocks }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_EAST_EXIT, 0, 0}, &Room::feather6UseSTricorderOnEastExit }, { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::feather6UseSTricorderAnywhere }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_ROCKS, 0, 0}, &Room::feather6UseSTricorderOnRocks }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_CRYSTALS, 0, 0}, &Room::feather6UseSTricorderOnCrystals }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_STALACTITES, 0, 0}, &Room::feather6UseSTricorderOnStalactites }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_STALAGMITES, 0, 0}, &Room::feather6UseSTricorderOnStalagmites }, { {ACTION_GET, OBJECT_CRYSTALS, 0, 0, 0}, &Room::feather6GetCrystals }, { {ACTION_USE, OBJECT_IKNIFE, OBJECT_CRYSTALS, 0, 0}, &Room::feather6UseKnifeOnCrystals }, { {ACTION_DONE_WALK, 2, 0, 0, 0}, &Room::feather6ReachedCrystalsWithKnife }, { {ACTION_DONE_ANIM, 3, 0, 0, 0}, &Room::feather6DoneCuttingCrystals }, { {ACTION_TIMER_EXPIRED, 4, 0, 0, 0}, &Room::feather6Timer4Expired }, // ENHANCEMENTs: Also add entries for OBJECT_STALACTITES, not just HOTSPOT_STALACTITES { {ACTION_LOOK, OBJECT_STALACTITES, 0, 0, 0}, &Room::feather6LookAtStalactites }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_STALACTITES, 0, 0}, &Room::feather6UseSTricorderOnStalactites }, { {ACTION_LIST_END, 0, 0, 0, 0}, nullptr } }; enum feather6TextIds { TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_STRAGEY, TX_FEA6_001, TX_FEA6_002, TX_FEA6_003, TX_FEA6_004, TX_FEA6_005, TX_FEA6_006, TX_FEA6_007, TX_FEA6_008, TX_FEA6_009, TX_FEA6_011, TX_FEA6_012, TX_FEA6_013, TX_FEA6_014, TX_FEA6_015, TX_FEA6_016, TX_FEA6_017, TX_FEA6_018, TX_FEA6_019, TX_FEA6_020, TX_FEA6_021, TX_FEA6_022, TX_FEA6_023, TX_FEA6_024, TX_FEA6_025, TX_FEA6_026, TX_FEA6_027, TX_FEA6_028, TX_FEA6_029, TX_FEA6_030, TX_FEA6_031, TX_FEA6_032, TX_FEA6_033, TX_FEA6_034, TX_FEA6_035, TX_FEA6_036, TX_FEA6_037, TX_FEA6_038, TX_FEA6_039, TX_FEA6_040, TX_FEA6_041, TX_FEA6_042, TX_FEA6_043, TX_FEA6N000, TX_FEA6N001, TX_FEA6N002, TX_FEA6N003, TX_FEA6N004, TX_FEA6N005, TX_FEA6N006, TX_FEA6N007, TX_FEA6N008, TX_FEA6N009, TX_FEA6N010, TX_FEA6N011, TX_FEA6N012, TX_FEA6N013, TX_FEA6N014, TX_FEA6N015, TX_FEA6N016, TX_FEA6N017, TX_FEA6N020, TX_FEA6N028, TX_FEA6N029 }; // TODO: Finish floppy offsets extern const RoomTextOffsets feather6TextOffsets[] = { { TX_SPEAKER_KIRK, 2326, 0, 0, 0 }, { TX_SPEAKER_MCCOY, 2337, 0, 0, 0 }, { TX_SPEAKER_SPOCK, 2347, 0, 0, 0 }, { TX_SPEAKER_STRAGEY, 2357, 0, 0, 0 }, { TX_FEA6_001, 2687, 0, 0, 0 }, { TX_FEA6_002, 5067, 0, 0, 0 }, { TX_FEA6_003, 5632, 0, 0, 0 }, { TX_FEA6_004, 4306, 0, 0, 0 }, { TX_FEA6_005, 5755, 0, 0, 0 }, { TX_FEA6_006, 4238, 0, 0, 0 }, { TX_FEA6_007, 5863, 0, 0, 0 }, { TX_FEA6_008, 4179, 0, 0, 0 }, { TX_FEA6_009, 2445, 0, 0, 0 }, { TX_FEA6_011, 1104, 0, 0, 0 }, { TX_FEA6_012, 6315, 0, 0, 0 }, { TX_FEA6_013, 6247, 0, 0, 0 }, { TX_FEA6_014, 7241, 0, 0, 0 }, { TX_FEA6_015, 6445, 0, 0, 0 }, { TX_FEA6_016, 5227, 0, 0, 0 }, { TX_FEA6_017, 4043, 0, 0, 0 }, { TX_FEA6_018, 6874, 0, 0, 0 }, { TX_FEA6_019, 3201, 0, 0, 0 }, { TX_FEA6_020, 2370, 0, 0, 0 }, { TX_FEA6_021, 2778, 0, 0, 0 }, { TX_FEA6_022, 6590, 0, 0, 0 }, { TX_FEA6_023, 7370, 0, 0, 0 }, { TX_FEA6_024, 6537, 0, 0, 0 }, { TX_FEA6_025, 6680, 0, 0, 0 }, { TX_FEA6_026, 6777, 0, 0, 0 }, { TX_FEA6_027, 7043, 0, 0, 0 }, { TX_FEA6_028, 3303, 0, 0, 0 }, { TX_FEA6_029, 6014, 0, 0, 0 }, { TX_FEA6_030, 6046, 0, 0, 0 }, { TX_FEA6_031, 6172, 0, 0, 0 }, { TX_FEA6_032, 4380, 0, 0, 0 }, { TX_FEA6_033, 4086, 0, 0, 0 }, { TX_FEA6_034, 3883, 0, 0, 0 }, { TX_FEA6_035, 5377, 0, 0, 0 }, { TX_FEA6_036, 4492, 0, 0, 0 }, { TX_FEA6_037, 4592, 0, 0, 0 }, { TX_FEA6_038, 5498, 0, 0, 0 }, { TX_FEA6_039, 2867, 0, 0, 0 }, { TX_FEA6_040, 2504, 0, 0, 0 }, { TX_FEA6_041, 5142, 0, 0, 0 }, { TX_FEA6_042, 4972, 0, 0, 0 }, { TX_FEA6_043, 5328, 0, 0, 0 }, { TX_FEA6N000, 2601, 0, 0, 0 }, { TX_FEA6N001, 3147, 0, 0, 0 }, { TX_FEA6N002, 4804, 0, 0, 0 }, { TX_FEA6N003, 3631, 0, 0, 0 }, { TX_FEA6N004, 7307, 0, 0, 0 }, { TX_FEA6N005, 3404, 0, 0, 0 }, { TX_FEA6N006, 3367, 0, 0, 0 }, { TX_FEA6N007, 4643, 0, 0, 0 }, { TX_FEA6N008, 4870, 0, 0, 0 }, { TX_FEA6N009, 2746, 0, 0, 0 }, { TX_FEA6N010, 2835, 0, 0, 0 }, { TX_FEA6N011, 4758, 0, 0, 0 }, { TX_FEA6N012, 3770, 0, 0, 0 }, { TX_FEA6N013, 3823, 0, 0, 0 }, { TX_FEA6N014, 3682, 0, 0, 0 }, { TX_FEA6N015, 3059, 0, 0, 0 }, { TX_FEA6N016, 3454, 0, 0, 0 }, { TX_FEA6N017, 7125, 0, 0, 0 }, { TX_FEA6N020, 7185, 0, 0, 0 }, { TX_FEA6N028, 2997, 0, 0, 0 }, { TX_FEA6N029, 2921, 0, 0, 0 }, { -1, 0, 0, 0, 0 } }; extern const RoomText feather6Texts[] = { { -1, Common::UNK_LANG, "" } }; void Room::feather6Tick1() { playVoc("FEA6LOOP"); playMidiMusicTracks(MIDITRACK_27); loadActorAnim(OBJECT_CRYSTALS, "s5r6cx", 0x8a, 0x91); loadActorAnim(OBJECT_STALACTITES, "s5r6ts", 0x90, 0x25); } void Room::feather6TouchedHotspot0() { // McCoy warns you not to go back to the river showText(TX_SPEAKER_MCCOY, TX_FEA6_014); } void Room::feather6UseSpockOnCrystals() { showText(TX_SPEAKER_SPOCK, TX_FEA6_020); } void Room::feather6UseMccoyOnCrystals() { showText(TX_SPEAKER_MCCOY, TX_FEA6_009); } void Room::feather6UseRedshirtOnCrystals() { showText(TX_SPEAKER_STRAGEY, TX_FEA6_040); } void Room::feather6UseRockOnStalactites() { _awayMission->disableInput = true; walkCrewmanC(OBJECT_KIRK, 0x94, 0x97, &Room::feather6ReachedPositionToThrowRock); } void Room::feather6ReachedPositionToThrowRock() { loadActorAnim2(OBJECT_KIRK, "s5r1kt"); loadActorAnimC(OBJECT_THROWN_STONE, "s5r1ru", 0x96, 0x4e, &Room::feather6DoneThrowingRock); } void Room::feather6DoneThrowingRock() { loadActorAnim2(OBJECT_STALACTITES, "s5r6tf"); loadActorAnimC(OBJECT_KIRK, "s5r6kd", -1, -1, &Room::feather6KirkDiedFromStalactites); playMidiMusicTracks(MIDITRACK_1); } void Room::feather6KirkDiedFromStalactites() { _awayMission->feather.missionScore -= 3; _awayMission->feather.diedFromStalactites = true; _awayMission->disableInput = false; showDescription(TX_FEA6N000); showDescription(TX_FEA6N004); loadRoomIndex(7, 5); } void Room::feather6UseRockOnCrystals() { _awayMission->disableInput = true; walkCrewmanC(OBJECT_KIRK, 0x9a, 0x97, &Room::feather6ReachedCrystalsWithRock); } void Room::feather6ReachedCrystalsWithRock() { _awayMission->timers[2] = 174; loadActorAnim2(OBJECT_STALACTITES, "s5r6tm"); if (!_roomVar.feather.usedRockOnCrystalsOnce) { _roomVar.feather.usedRockOnCrystalsOnce = true; loadActorAnimC(OBJECT_KIRK, "s5r6kr", -1, -1, &Room::feather6HitCrystalsWithRockFirstTime); } else loadActorAnimC(OBJECT_KIRK, "s5r6kr", -1, -1, &Room::feather6HitCrystalsWithRockSecondTime); } void Room::feather6Tick() { } void Room::feather6HitCrystalsWithRockFirstTime() { _awayMission->disableInput = false; loadActorStandAnim(OBJECT_KIRK); showText(TX_SPEAKER_KIRK, TX_FEA6_001); } void Room::feather6HitCrystalsWithRockSecondTime() { loadActorAnimC(OBJECT_KIRK, "s5r6kd", -1, -1, &Room::feather6KirkDiedFromStalactites); loadActorAnim2(OBJECT_STALACTITES, "s5r6tf"); playMidiMusicTracks(MIDITRACK_0); } void Room::feather6UseRockOnStalagmites() { showText(TX_SPEAKER_SPOCK, TX_FEA6_019); } void Room::feather6UseRockAnywhere() { // ENHANCEMENT: There were two implementations of this function. The first (which took // precedence) showed TX_FEA6N009, a generic "nothing happens" text. The second is // Spock advising you not to use rocks, which is more interesting. showText(TX_SPEAKER_SPOCK, TX_FEA6_021); } void Room::feather6UseKnifeOnStalagmites() { showText(TX_SPEAKER_SPOCK, TX_FEA6_028); } void Room::feather6UseKnifeAnywhere() { showDescription(TX_FEA6N010); } void Room::feather6UseKnifeOnMccoy() { // BUG: Stragey could be dead... showText(TX_SPEAKER_STRAGEY, TX_FEA6_039); // BUGFIX: Speaker is Stragey (not Spock) } void Room::feather6UseKnifeOnSpock() { showText(TX_SPEAKER_STRAGEY, TX_FEA6_039); // BUGFIX: Speaker is Stragey (not Spock) } void Room::feather6UseKnifeOnRedshirt() { showText(TX_SPEAKER_STRAGEY, TX_FEA6_039); // BUGFIX: Speaker is Stragey (not Spock) } void Room::feather6UseCrystalAnywhere() { showDescription(TX_FEA6N015); } void Room::feather6UseSnakeAnywhere() { showDescription(TX_FEA6N001); } void Room::feather6UseMedkitAnywhere() { showText(TX_SPEAKER_MCCOY, TX_FEA6_011); } void Room::feather6UsePhaser() { showText(TX_SPEAKER_SPOCK, TX_FEA6_023); } void Room::feather6LookAtEastExit() { showDescription(TX_FEA6N016); } void Room::feather6LookAnywhere() { showDescription(TX_FEA6N003); } void Room::feather6LookAtRocks() { showDescription(TX_FEA6N014); } void Room::feather6LookAtStalagmites() { showDescription(TX_FEA6N013); } void Room::feather6LookAtCrystals() { showDescription(TX_FEA6N005); } void Room::feather6LookAtKirk() { showDescription(TX_FEA6N007); } void Room::feather6LookAtSpock() { showDescription(TX_FEA6N011); } void Room::feather6LookAtMccoy() { showDescription(TX_FEA6N002); } void Room::feather6LookAtRedshirt() { showDescription(TX_FEA6N008); } void Room::feather6LookAtStalactites() { showDescription(TX_FEA6N012); showText(TX_SPEAKER_SPOCK, TX_FEA6_034); showText(TX_SPEAKER_MCCOY, TX_FEA6_017); showText(TX_SPEAKER_SPOCK, TX_FEA6_033); // BUG: Choice 2 (TX_FEA6_004) doesn't match with audio at all. const TextRef choices[] = { TX_SPEAKER_KIRK, TX_FEA6_008, TX_FEA6_006, TX_FEA6_004, TX_END }; int choice = showMultipleTexts(choices); if (choice == 0) showText(TX_SPEAKER_SPOCK, TX_FEA6_032); else if (choice == 1) showText(TX_SPEAKER_SPOCK, TX_FEA6_036); else showText(TX_SPEAKER_SPOCK, TX_FEA6_037); } void Room::feather6TalkToMccoy() { showText(TX_SPEAKER_MCCOY, TX_FEA6_013); } void Room::feather6TalkToRedshirt() { showText(TX_SPEAKER_STRAGEY, TX_FEA6_042); showText(TX_SPEAKER_KIRK, TX_FEA6_002); showText(TX_SPEAKER_STRAGEY, TX_FEA6_041); showText(TX_SPEAKER_MCCOY, TX_FEA6_016); showText(TX_SPEAKER_STRAGEY, TX_FEA6_043); } void Room::feather6TalkToSpock() { if (!_awayMission->redshirtDead) showText(TX_SPEAKER_SPOCK, TX_FEA6_035); else { showText(TX_SPEAKER_SPOCK, TX_FEA6_038); const TextRef choices[] = { TX_SPEAKER_KIRK, TX_FEA6_003, TX_FEA6_005, TX_FEA6_007, TX_END }; int choice = showMultipleTexts(choices); if (choice == 0) showText(TX_SPEAKER_SPOCK, TX_FEA6_029); else if (choice == 1) showText(TX_SPEAKER_SPOCK, TX_FEA6_030); else showText(TX_SPEAKER_SPOCK, TX_FEA6_031); } } void Room::feather6UseMTricorderOnEastExit() { mccoyScan(DIR_E, TX_SPEAKER_MCCOY, TX_FEA6_012); } void Room::feather6UseMTricorderOnRocks() { // ENHANCEMENT: Original didn't play tricorder noise, etc mccoyScan(DIR_E, TX_SPEAKER_MCCOY, TX_FEA6_015); } void Room::feather6UseSTricorderOnEastExit() { spockScan(DIR_E, TX_SPEAKER_SPOCK, TX_FEA6_024); } void Room::feather6UseSTricorderAnywhere() { spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_FEA6_022); } void Room::feather6UseSTricorderOnRocks() { spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_FEA6_018); } void Room::feather6UseSTricorderOnCrystals() { spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_FEA6_027); } void Room::feather6UseSTricorderOnStalactites() { spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_FEA6_025); } void Room::feather6UseSTricorderOnStalagmites() { spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_FEA6_026); } void Room::feather6GetCrystals() { showDescription(TX_FEA6N020); } void Room::feather6UseKnifeOnCrystals() { _awayMission->disableInput = true; walkCrewmanC(OBJECT_KIRK, 0x9a, 0x97, &Room::feather6ReachedCrystalsWithKnife); } void Room::feather6ReachedCrystalsWithKnife() { loadActorAnimC(OBJECT_KIRK, "s5r6kp", -1, -1, &Room::feather6DoneCuttingCrystals); _awayMission->timers[4] = 122; } void Room::feather6DoneCuttingCrystals() { _awayMission->disableInput = false; loadActorStandAnim(OBJECT_KIRK); _awayMission->feather.missionScore += 1; giveItem(OBJECT_ICRYSTAL); showDescription(TX_FEA6N017); } void Room::feather6Timer4Expired() { // Crystal disappears when timer 4 expires loadActorStandAnim(OBJECT_CRYSTALS); } }