/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "startrek/room.h" namespace StarTrek { extern const RoomAction demon2ActionList[] = { { {ACTION_TICK, 1, 0, 0, 0}, &Room::demon2Tick1 }, { {ACTION_WALK, 0x27, 0, 0, 0}, &Room::demon2WalkToCave }, { {ACTION_FINISHED_WALKING, 2, 0, 0, 0}, &Room::demon2ReachedCave }, { {ACTION_TOUCHED_WARP, 1, 0, 0, 0}, &Room::demon2TouchedWarp1 }, { {ACTION_LOOK, 0x27, 0, 0, 0}, &Room::demon2LookAtCave }, { {ACTION_LOOK, 0x20, 0, 0, 0}, &Room::demon2LookAtCave }, { {ACTION_LOOK, 0x21, 0, 0, 0}, &Room::demon2LookAtMountain }, { {ACTION_LOOK, 0x22, 0, 0, 0}, &Room::demon2LookAtMountain }, { {ACTION_LOOK, 0x23, 0, 0, 0}, &Room::demon2LookAtBerries }, { {ACTION_LOOK, 0x24, 0, 0, 0}, &Room::demon2LookAtFern }, { {ACTION_LOOK, 0x25, 0, 0, 0}, &Room::demon2LookAtMoss }, { {ACTION_LOOK, 0x26, 0, 0, 0}, &Room::demon2LookAtLights }, { {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::demon2LookAtAnything }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::demon2LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::demon2LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::demon2LookAtMcCoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::demon2LookAtRedshirt }, { {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::demon2TalkToKirk }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::demon2TalkToSpock }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::demon2TalkToMcCoy }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::demon2TalkToRedshirt }, { {ACTION_USE, OBJECT_IPHASERK, 0x23, 0, 0}, &Room::demon2UsePhaserOnBerries }, { {ACTION_USE, OBJECT_IPHASERS, 0x23, 0, 0}, &Room::demon2UsePhaserOnBerries }, { {ACTION_USE, OBJECT_ISTRICOR, 0x23, 0, 0}, &Room::demon2UseSTricorderOnBerries }, { {ACTION_USE, OBJECT_ISTRICOR, 0x25, 0, 0}, &Room::demon2UseSTricorderOnMoss }, { {ACTION_USE, OBJECT_ISTRICOR, 0x24, 0, 0}, &Room::demon2UseSTricorderOnFern }, { {ACTION_USE, OBJECT_ISTRICOR, 0x20, 0, 0}, &Room::demon2UseSTricorderOnCave }, { {ACTION_USE, OBJECT_ISTRICOR, 0x21, 0, 0}, &Room::demon2UseSTricorderOnCave }, { {ACTION_USE, OBJECT_ISTRICOR, 0x22, 0, 0}, &Room::demon2UseSTricorderOnCave }, { {ACTION_USE, OBJECT_IMTRICOR, 0x23, 0, 0}, &Room::demon2UseMTricorderOnBerries }, { {ACTION_GET, 0x23, 0, 0, 0}, &Room::demon2GetBerries }, { {ACTION_FINISHED_WALKING, 1, 0, 0, 0}, &Room::demon2ReachedBerries }, { {ACTION_FINISHED_ANIMATION, 1, 0, 0, 0}, &Room::demon2PickedUpBerries }, { {ACTION_LIST_END, 0, 0, 0, 0}, nullptr } }; enum demon2TextIds { TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_EVERTS, TX_DEM2_001, TX_DEM2_002, TX_DEM2_003, TX_DEM2_004, TX_DEM2_005, TX_DEM2_006, TX_DEM2_007, TX_DEM2_008, TX_DEM2_009, TX_DEM2_010, TX_DEM2_011, TX_DEM2_012, TX_DEM2_013, TX_DEM2_014, TX_DEM2_015, TX_DEM2_016, TX_DEM2_017, TX_DEM2_018, TX_DEM2_019, TX_DEM2_020, TX_DEM2N000, TX_DEM2N002, TX_DEM2N003, TX_DEM2N004, TX_DEM2N005, TX_DEM2N006, TX_DEM2N007, TX_DEM2N008, TX_DEM2N009, TX_DEM2N010, TX_DEM2N011, TX_DEM2N012, TX_DEM2N013 }; // TODO: Finish floppy offsets extern const RoomTextOffsets demon2TextOffsets[] = { { TX_SPEAKER_KIRK, 2890, 0, 0, 0 }, { TX_SPEAKER_MCCOY, 2901, 0, 0, 0 }, { TX_SPEAKER_SPOCK, 2911, 0, 0, 0 }, { TX_SPEAKER_EVERTS, 2921, 0, 0, 0 }, { TX_DEM2_001, 3275, 0, 0, 0 }, { TX_DEM2_002, 3732, 0, 0, 0 }, { TX_DEM2_003, 4228, 0, 0, 0 }, { TX_DEM2_004, 3912, 0, 0, 0 }, { TX_DEM2_005, 1613, 0, 0, 0 }, { TX_DEM2_006, 1466, 0, 0, 0 }, { TX_DEM2_007, 1336, 0, 0, 0 }, { TX_DEM2_008, 1161, 0, 0, 0 }, { TX_DEM2_009, 1963, 0, 0, 0 }, { TX_DEM2_010, 2071, 0, 0, 0 }, { TX_DEM2_011, 1050, 0, 0, 0 }, { TX_DEM2_012, 2212, 0, 0, 0 }, { TX_DEM2_013, 1869, 0, 0, 0 }, { TX_DEM2_014, 2384, 0, 0, 0 }, { TX_DEM2_015, 3346, 0, 0, 0 }, { TX_DEM2_016, 3561, 0, 0, 0 }, { TX_DEM2_017, 3414, 0, 0, 0 }, { TX_DEM2_018, 4111, 0, 0, 0 }, { TX_DEM2_019, 3618, 0, 0, 0 }, { TX_DEM2_020, 3791, 0, 0, 0 }, { TX_DEM2N000, 3197, 0, 0, 0 }, { TX_DEM2N002, 2935, 0, 0, 0 }, { TX_DEM2N003, 3117, 0, 0, 0 }, { TX_DEM2N004, 3014, 0, 0, 0 }, { TX_DEM2N005, 586, 0, 0, 0 }, { TX_DEM2N006, 710, 0, 0, 0 }, { TX_DEM2N007, 405, 0, 0, 0 }, { TX_DEM2N008, 454, 0, 0, 0 }, { TX_DEM2N009, 357, 0, 0, 0 }, { TX_DEM2N010, 637, 0, 0, 0 }, { TX_DEM2N011, 785, 0, 0, 0 }, { TX_DEM2N012, 503, 0, 0, 0 }, { TX_DEM2N013, 2529, 0, 0, 0 }, { -1, 0, 0, 0, 0 } }; extern const RoomText demon2Texts[] = { { -1, Common::UNK_LANG, "" } }; void Room::demon2Tick1() { playVoc("DEM2LOOP"); } void Room::demon2WalkToCave() { walkCrewman(OBJECT_KIRK, 0x83, 0x5c, 2); } void Room::demon2ReachedCave() { loadRoomIndex(3, 1); } void Room::demon2TouchedWarp1() { _awayMission->demon.enteredFrom = 2; _awayMission->rdfStillDoDefaultAction = true; } void Room::demon2LookAtCave() { showDescription(TX_DEM2N009); } void Room::demon2LookAtMountain() { showDescription(TX_DEM2N007); } void Room::demon2LookAtBerries() { showDescription(TX_DEM2N012); } void Room::demon2LookAtFern() { showDescription(TX_DEM2N005); } void Room::demon2LookAtMoss() { showDescription(TX_DEM2N010); } void Room::demon2LookAtLights() { showDescription(TX_DEM2N006); } void Room::demon2LookAtAnything() { showDescription(TX_DEM2N011); } void Room::demon2LookAtKirk() { showDescription(TX_DEM2N002); } void Room::demon2LookAtSpock() { showDescription(TX_DEM2N004); } void Room::demon2LookAtMcCoy() { showDescription(TX_DEM2N003); } void Room::demon2LookAtRedshirt() { showDescription(TX_DEM2N000); } void Room::demon2TalkToKirk() { showText(TX_SPEAKER_KIRK, TX_DEM2_001); } void Room::demon2TalkToSpock() { showText(TX_SPEAKER_SPOCK, TX_DEM2_018); showText(TX_SPEAKER_KIRK, TX_DEM2_003); } void Room::demon2TalkToMcCoy() { showText(TX_SPEAKER_MCCOY, TX_DEM2_015); showText(TX_SPEAKER_SPOCK, TX_DEM2_017); showText(TX_SPEAKER_MCCOY, TX_DEM2_016); } void Room::demon2TalkToRedshirt() { showText(TX_SPEAKER_EVERTS, TX_DEM2_019); showText(TX_SPEAKER_KIRK, TX_DEM2_002); showText(TX_SPEAKER_EVERTS, TX_DEM2_020); showText(TX_SPEAKER_KIRK, TX_DEM2_004); } void Room::demon2UsePhaserOnBerries() { showText(TX_SPEAKER_MCCOY, TX_DEM2_011); } void Room::demon2UseSTricorderOnBerries() { loadActorAnim2(OBJECT_SPOCK, "sscane", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM2_008); } void Room::demon2UseSTricorderOnMoss() { loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM2_007); } void Room::demon2UseSTricorderOnFern() { loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM2_006); } void Room::demon2UseSTricorderOnCave() { loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); // NOTE: audio file for this is empty. showText(TX_SPEAKER_SPOCK, TX_DEM2_005); } void Room::demon2UseMTricorderOnBerries() { loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); if (_awayMission->demon.curedChub) showText(TX_SPEAKER_MCCOY, TX_DEM2_013); else if (_awayMission->demon.madeHypoDytoxin) showText(TX_SPEAKER_MCCOY, TX_DEM2_009); else if (_awayMission->demon.knowAboutHypoDytoxin) showText(TX_SPEAKER_MCCOY, TX_DEM2_010); else showText(TX_SPEAKER_MCCOY, TX_DEM2_012); } void Room::demon2GetBerries() { if (_awayMission->demon.gotBerries) showText(TX_SPEAKER_MCCOY, TX_DEM2_014); else walkCrewman(OBJECT_KIRK, 0xe8, 0x97, 1); } void Room::demon2ReachedBerries() { loadActorAnim2(OBJECT_KIRK, "kusehe", -1, -1, 1); playVoc("PIKBERRY"); } void Room::demon2PickedUpBerries() { showDescription(TX_DEM2N013); giveItem(OBJECT_IBERRY); _awayMission->demon.gotBerries = true; _awayMission->demon.missionScore += 1; } }