/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_VISUAL_FLASHING_IMAGE_H #define STARK_VISUAL_FLASHING_IMAGE_H #include "engines/stark/visual/visual.h" #include "common/array.h" #include "common/rect.h" #include "graphics/pixelformat.h" #include "math/vector2d.h" namespace Graphics { struct Surface; } namespace Stark { namespace Gfx { class Driver; class SurfaceRenderer; class Bitmap; } /** * An image with an animated flashing effect * * Used by the top bar when a new entry has been added to the player's diary */ class VisualFlashingImage : public Visual { public: static const VisualType TYPE = Visual::kFlashingImage; explicit VisualFlashingImage(Gfx::Driver *gfx); ~VisualFlashingImage() override; /** Prepare flashing the specified image */ void initFromSurface(const Graphics::Surface *surface, uint originalWidth, uint originalHeight); /** Render the image at the specified position */ void render(const Common::Point &position); private: void updateFadeLevel(); Gfx::Driver *_gfx; Gfx::SurfaceRenderer *_surfaceRenderer; Gfx::Bitmap *_bitmap; uint _originalWidth; uint _originalHeight; int _flashingTimeRemaining; float _fadeLevel; bool _fadeLevelIncreasing; static const float _fadeValueMax; }; } // End of namespace Stark #endif // STARK_VISUAL_FLASHING_IMAGE_H