/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_UI_TOPMENU_H #define STARK_UI_TOPMENU_H #include "common/scummsys.h" #include "common/rect.h" #include "engines/stark/ui/window.h" namespace Stark { class VisualImageXMG; class Button; namespace Resources { class Sound; } class TopMenu : public Window { public: TopMenu(Gfx::Driver *gfx, Cursor *cursor); ~TopMenu() override; // Window API void onGameLoop() override; void onRender() override; void onMouseMove(const Common::Point &pos) override; void onClick(const Common::Point &pos) override; /** The screen resolution changed, rebuild the text accordingly */ void onScreenChanged(); /** A new item has been added to the player's inventory. Play relevant animation */ void notifyInventoryItemEnabled(uint16 itemIndex); /** A new entry has been added to the player's diary. Play relevant animation */ void notifyDiaryEntryEnabled(); private: Button *getButtonAtPosition(const Common::Point &point) const; bool isAnimationPlaying() const; void updateAnimations(); bool _widgetsVisible; Button *_inventoryButton; Button *_exitButton; Button *_optionsButton; int _newInventoryItemExplosionAnimTimeRemaining; int _newInventoryItemChestClosingAnimTimeRemaining; int _newDiaryEntryAnimTimeRemaining; Resources::Sound *_inventoryNewItemSound; }; } // End of namespace Stark #endif // STARK_UI_TOPMENU_H