/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "engines/stark/ui/world/topmenu.h"
#include "engines/stark/ui/cursor.h"
#include "engines/stark/ui/world/button.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/resources/knowledgeset.h"
#include "engines/stark/resources/sound.h"
#include "engines/stark/services/diary.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/userinterface.h"
#include "engines/stark/services/gamemessage.h"
#include "engines/stark/visual/image.h"
namespace Stark {
TopMenu::TopMenu(Gfx::Driver *gfx, Cursor *cursor) :
Window(gfx, cursor),
_widgetsVisible(false),
_newInventoryItemExplosionAnimTimeRemaining(0),
_newDiaryEntryAnimTimeRemaining(0),
_newInventoryItemChestClosingAnimTimeRemaining(0) {
_position = Common::Rect(Gfx::Driver::kOriginalWidth, Gfx::Driver::kTopBorderHeight);
_visible = true;
Common::String inventoryText = StarkGameMessage->getTextByKey(GameMessage::kInventory);
Common::String optionsText = StarkGameMessage->getTextByKey(GameMessage::kOptions);
Common::String quitText = StarkGameMessage->getTextByKey(GameMessage::kQuit);
_inventoryButton = new Button(inventoryText, StaticProvider::kInventory, Common::Point(32, 2), Button::kAlignLeft, Common::Point(64, 20));
_optionsButton = new Button(optionsText, StaticProvider::kDiaryNormal, Common::Point(560, 2), Button::kAlignRight, Common::Point(560, 20));
_exitButton = new Button(quitText, StaticProvider::kQuit, Common::Point(608, 2), Button::kAlignRight, Common::Point(608, 20));
_inventoryNewItemSound = StarkStaticProvider->getUISound(StaticProvider::kInventoryNewItem);
}
TopMenu::~TopMenu() {
delete _exitButton;
delete _inventoryButton;
delete _optionsButton;
}
void TopMenu::onGameLoop() {
_widgetsVisible = (isMouseInside() && StarkUserInterface->isInteractive()) || isAnimationPlaying();
if (!_widgetsVisible) {
return;
}
if (StarkDiary->hasUnreadEntries()) {
_optionsButton->setUIElement(StaticProvider::kDiaryTabbed);
} else {
_optionsButton->setUIElement(StaticProvider::kDiaryNormal);
}
updateAnimations();
}
void TopMenu::onRender() {
if (!_widgetsVisible) {
return;
}
_inventoryButton->render();
_optionsButton->render();
_exitButton->render();
}
bool TopMenu::isAnimationPlaying() const {
return _newInventoryItemExplosionAnimTimeRemaining > 0
|| _newDiaryEntryAnimTimeRemaining > 0
|| _newInventoryItemChestClosingAnimTimeRemaining > 0;
}
void TopMenu::updateAnimations() {
if (_newInventoryItemExplosionAnimTimeRemaining > 0) {
_newInventoryItemExplosionAnimTimeRemaining -= StarkGlobal->getMillisecondsPerGameloop();
if (_newInventoryItemExplosionAnimTimeRemaining <= 0) {
_inventoryButton->stopImageExplosion();
_newInventoryItemChestClosingAnimTimeRemaining = 20 * 33; // 20 frames at 30 fps
_inventoryButton->goToAnimStatement(12);
}
}
if (_newInventoryItemChestClosingAnimTimeRemaining > 0) {
_newInventoryItemChestClosingAnimTimeRemaining -= StarkGlobal->getMillisecondsPerGameloop();
}
if (_newDiaryEntryAnimTimeRemaining > 0) {
_newDiaryEntryAnimTimeRemaining -= StarkGlobal->getMillisecondsPerGameloop();
if (_newDiaryEntryAnimTimeRemaining <= 0) {
_optionsButton->stopImageFlashing();
}
}
}
void TopMenu::onMouseMove(const Common::Point &pos) {
if (_widgetsVisible && StarkUserInterface->isInteractive()) {
Button *hoveredButton = getButtonAtPosition(pos);
if (hoveredButton) {
_cursor->setCursorType(Cursor::kActive);
hoveredButton->showButtonHint();
} else {
_cursor->setCursorType(Cursor::kDefault);
}
} else {
_cursor->setCursorType(Cursor::kPassive);
}
}
void TopMenu::onClick(const Common::Point &pos) {
if (!_widgetsVisible || !StarkUserInterface->isInteractive()) {
return;
}
if (_exitButton->containsPoint(pos)) {
StarkUserInterface->confirm(GameMessage::kQuitGamePrompt, StarkUserInterface,
&UserInterface::requestQuitToMainMenu);
}
if (_inventoryButton->containsPoint(pos)) {
StarkUserInterface->inventoryOpen(true);
}
if (_optionsButton->containsPoint(pos)) {
StarkUserInterface->optionsOpen();
}
}
Button *TopMenu::getButtonAtPosition(const Common::Point &point) const {
if (_exitButton->containsPoint(point)) {
return _exitButton;
} else if (_optionsButton->containsPoint(point)) {
return _optionsButton;
} else if (_inventoryButton->containsPoint(point)) {
return _inventoryButton;
}
return nullptr;
}
void TopMenu::onScreenChanged() {
_exitButton->resetHintVisual();
_inventoryButton->resetHintVisual();
_optionsButton->resetHintVisual();
}
void TopMenu::notifyInventoryItemEnabled(uint16 itemIndex) {
_newInventoryItemExplosionAnimTimeRemaining = 128 * 33; // 128 frames at 30 fps
_inventoryButton->goToAnimStatement(2);
Visual *inventoryItemImage = StarkGlobal->getInventory()->getInventoryItemVisual(itemIndex);
_inventoryButton->startImageExplosion(inventoryItemImage->get());
assert(_inventoryNewItemSound);
_inventoryNewItemSound->stop();
_inventoryNewItemSound->play();
}
void TopMenu::notifyDiaryEntryEnabled() {
if (StarkDiary->isEnabled()) {
_newDiaryEntryAnimTimeRemaining = 5000;
VisualImageXMG *diaryImage = StarkStaticProvider->getUIElement(StaticProvider::kDiaryTabbed);
_optionsButton->startImageFlashing(diaryImage);
}
}
} // End of namespace Stark