/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_UI_INVENTORY_WINDOW_H #define STARK_UI_INVENTORY_WINDOW_H #include "engines/stark/gfx/renderentry.h" #include "engines/stark/ui/window.h" #include "common/scummsys.h" #include "common/rect.h" #include "common/array.h" namespace Stark { class ActionMenu; namespace Resources { class Anim; } class InventoryWindow : public Window { public: InventoryWindow(Gfx::Driver *gfx, Cursor *cursor, ActionMenu *actionMenu); ~InventoryWindow() override {} void open(); void close(); void setSelectedInventoryItem(int16 selectedInventoryItem); int16 getSelectedInventoryItem() const; /** Clear the location dependent state */ void reset(); /** Scroll the inventory */ void scrollDown(); void scrollUp(); protected: void onMouseMove(const Common::Point &pos) override; void onClick(const Common::Point &pos) override; void onRightClick(const Common::Point &pos) override; void onGameLoop() override; void onRender() override; void checkObjectAtPos(Common::Point pos, Resources::ItemVisual **item, int16 selectedInventoryItem, int16 &singlePossibleAction); Common::Rect getSlotRect(uint32 slot) const; Common::Rect getItemRect(uint32 slot, VisualImageXMG *image) const; bool isSlotVisible(uint32 slot) const; bool canScrollUp() const; bool canScrollDown() const; void drawScrollArrows() const; private: ActionMenu *_actionMenu; VisualImageXMG *_backgroundImage; Common::Rect _backgroundRect; VisualImageXMG *_scrollUpArrowImage; VisualImageXMG *_scrollDownArrowImage; Common::Rect _scrollUpArrowRect; Common::Rect _scrollDownArrowRect; uint32 _firstVisibleSlot; static const uint32 _visibleSlotsCount = 15; Gfx::RenderEntryArray _renderEntries; int16 _selectedInventoryItem; int32 _autoCloseTimeRemaining; }; } // End of namespace Stark #endif // STARK_UI_INVENTORY_WINDOW_H