/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_UI_GAME_WINDOW_H #define STARK_UI_GAME_WINDOW_H #include "engines/stark/gfx/faderenderer.h" #include "engines/stark/gfx/renderentry.h" #include "engines/stark/ui/window.h" #include "common/scummsys.h" #include "common/rect.h" #include "common/array.h" namespace Stark { class ActionMenu; class InventoryWindow; class GameWindow : public Window { public: GameWindow(Gfx::Driver *gfx, Cursor *cursor, ActionMenu *actionMenu, InventoryWindow *inventory); virtual ~GameWindow(); /** Clear the location dependent state */ void reset(); /** Update when the screen resolution has changed */ void onScreenChanged(); /** Toggle the display of exit locations */ void toggleExitDisplay() { _displayExit = !_displayExit; } protected: void onMouseMove(const Common::Point &pos) override; void onClick(const Common::Point &pos) override; void onRightClick(const Common::Point &pos) override; void onDoubleClick(const Common::Point &pos) override; void onRender() override; void checkObjectAtPos(const Common::Point &pos, int16 selectedInventoryItem, int16 &singlePossibleAction, bool &isDefaultAction); ActionMenu *_actionMenu; InventoryWindow *_inventory; Gfx::RenderEntryArray _renderEntries; Resources::ItemVisual *_objectUnderCursor; Common::Point _objectRelativePosition; Gfx::FadeRenderer *_fadeRenderer; VisualImageXMG *_exitArrow, *_exitArrowLeft, *_exitArrowRight; int _exitLeftBoundary, _exitRightBoundary; bool _displayExit; }; } // End of namespace Stark #endif // STARK_UI_GAME_WINDOW_H