/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_UI_DIALOG_PANEL_H #define STARK_UI_DIALOG_PANEL_H #include "engines/stark/ui/window.h" #include "engines/stark/gfx/color.h" #include "common/scummsys.h" #include "common/str.h" #include "common/str-array.h" #include "common/array.h" #include "common/rect.h" namespace Stark { class VisualImageXMG; class VisualText; class ClickText; namespace Resources { class Speech; } class DialogPanel : public Window { public: DialogPanel(Gfx::Driver *gfx, Cursor *cursor); virtual ~DialogPanel(); /** Abort the currently playing dialog */ void reset(); /** The screen resolution changed, rebuild the text accordingly */ void onScreenChanged(); /** Scroll up and down the panel */ void scrollUp(); void scrollDown(); /** Select the next or previous option */ void focusNextOption(); void focusPrevOption(); /** Select the focused option */ void selectFocusedOption(); /** Select an option by index */ void selectOption(uint index); protected: void onMouseMove(const Common::Point &pos) override; void onClick(const Common::Point &pos) override; void onRightClick(const Common::Point &pos) override; void onGameLoop() override; void onRender() override; private: void updateSubtitleVisual(); void clearSubtitleVisual(); void updateDialogOptions(); void clearOptions(); void renderOptions(); void renderScrollArrows() const; void updateFirstVisibleOption(); void updateLastVisibleOption(); VisualImageXMG *_passiveBackGroundImage; VisualImageXMG *_activeBackGroundImage; VisualImageXMG *_scrollUpArrowImage; VisualImageXMG *_scrollDownArrowImage; VisualImageXMG *_dialogOptionBullet; VisualText *_subtitleVisual; bool _scrollUpArrowVisible; bool _scrollDownArrowVisible; Common::Rect _scrollUpArrowRect; Common::Rect _scrollDownArrowRect; Resources::Speech *_currentSpeech; void abortCurrentSpeech(); uint32 _firstVisibleOption, _lastVisibleOption; uint32 _focusedOption; Common::Array _options; bool _acceptIdleMousePos; const Gfx::Color _aprilColor = Gfx::Color(0xFF, 0xC0, 0x00); const Gfx::Color _otherColor = Gfx::Color(0xFF, 0x40, 0x40); static const uint32 _optionsTop = 4; static const uint32 _optionsLeft = 30; static const uint32 _optionsHeight = 80; }; } // End of namespace Stark #endif // STARK_UI_DIALOG_PANEL_H