/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_UI_CLICK_TEXT_H #define STARK_UI_CLICK_TEXT_H #include "engines/stark/gfx/color.h" #include "common/scummsys.h" #include "common/rect.h" #include "common/str.h" namespace Stark { class VisualText; class ClickText { public: ClickText(const Common::String &text, const Gfx::Color &color); ~ClickText(); void setPosition(const Common::Point &pos) { _position = pos; } void render(); bool containsPoint(const Common::Point &point) const; int getHeight() const { return _bbox.height(); } void setActive() { _curVisual = _visualActive; } void setPassive() { _curVisual = _visualPassive; } private: VisualText *_visualPassive; VisualText *_visualActive; VisualText *_curVisual; Common::Point _position; Common::String _text; Common::Rect _bbox; Gfx::Color _color; }; } // End of namespace Stark #endif // STARK_UI_CLICK_TEXT_H