/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_UI_ACTIONMENU_H #define STARK_UI_ACTIONMENU_H #include "engines/stark/ui/window.h" namespace Stark { class Cursor; class VisualImageXMG; class VisualText; class InventoryWindow; class GameWindow; namespace Resources { class ItemVisual; class Sound; } class ActionMenu : public Window { public: ActionMenu(Gfx::Driver *gfx, Cursor *cursor); ~ActionMenu() override; void setInventory(InventoryWindow *inventory); void open(Resources::ItemVisual *item, const Common::Point &itemRelativePos); void close(); void onScreenChanged(); protected: Common::Rect computePosition(const Common::Point &mouse) const; void onMouseMove(const Common::Point &pos) override; void onClick(const Common::Point &pos) override; void onGameLoop() override; void onRender() override; private: void clearActions(); void enableAction(uint32 action); void updateActionSound(); enum ActionMenuType { kActionNoneM = -1, kActionHand = 0, kActionEye = 1, kActionMouth = 2 }; struct ActionButton { bool enabled; uint32 action; Common::Rect rect; }; bool _fromInventory; ActionButton _buttons[3]; VisualImageXMG *_background; VisualText *_itemDescription; Common::Point _itemRelativePos; Resources::ItemVisual *_item; InventoryWindow *_inventory; int32 _autoCloseTimeRemaining; int32 _activeMenuType; Resources::Sound *_actionMouthHoverSound; Resources::Sound *_actionHoverSound; }; } // End of namespace Stark #endif