/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef STARK_UI_MENU_MAIN_MENU_H
#define STARK_UI_MENU_MAIN_MENU_H
#include "engines/stark/ui/menu/locationscreen.h"
namespace Stark {
/**
* The main menu of the game when it is opened
*/
class MainMenuScreen : public StaticLocationScreen {
public:
MainMenuScreen(Gfx::Driver *gfx, Cursor *cursor);
virtual ~MainMenuScreen();
// StaticLocationScreen API
void open() override;
private:
enum HelpTextIndex {
kNewGame = 7,
kContinue = 8,
kOption = 6,
kBox = 9,
kQuit = 10,
kCredits = 12
};
template
void helpTextHandler(StaticLocationWidget &widget, const Common::Point &mousePos);
void newGameHandler();
void loadHandler();
void creditsHandler();
void settingsHandler();
void boxHandler();
void quitHandler();
};
/**
* The version info text
*/
class VersionInfoText : public StaticLocationWidget {
public:
VersionInfoText();
virtual ~VersionInfoText() {}
private:
static const char _copyrightSymbol = char(0xA9);
static const int _posX = 16, _posY = 419;
};
} // End of namespace Stark
#endif // STARK_UI_MENU_MAIN_MENU_H