/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_UI_MENU_MAIN_MENU_H #define STARK_UI_MENU_MAIN_MENU_H #include "engines/stark/ui/menu/locationscreen.h" namespace Stark { /** * The main menu of the game when it is opened */ class MainMenuScreen : public StaticLocationScreen { public: MainMenuScreen(Gfx::Driver *gfx, Cursor *cursor); virtual ~MainMenuScreen(); // StaticLocationScreen API void open() override; private: enum HelpTextIndex { kNewGame = 7, kContinue = 8, kOption = 6, kBox = 9, kQuit = 10, kCredits = 12 }; template void helpTextHandler(StaticLocationWidget &widget, const Common::Point &mousePos); void newGameHandler(); void loadHandler(); void creditsHandler(); void settingsHandler(); void boxHandler(); void quitHandler(); }; /** * The version info text */ class VersionInfoText : public StaticLocationWidget { public: VersionInfoText(); virtual ~VersionInfoText() {} private: static const char _copyrightSymbol = char(0xA9); static const int _posX = 16, _posY = 419; }; } // End of namespace Stark #endif // STARK_UI_MENU_MAIN_MENU_H