/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_SERVICES_RESOURCE_PROVIDER_H #define STARK_SERVICES_RESOURCE_PROVIDER_H #include "common/list.h" #include "engines/stark/resourcereference.h" namespace Stark { namespace Resources { class Level; class Location; class Object; } class ArchiveLoader; class Current; class Global; class StateProvider; /** * Game Resource provider. * * Maintains a list of resource trees. * Maintained trees are the global and the current ones. */ class ResourceProvider { public: ResourceProvider(ArchiveLoader *archiveLoader, StateProvider *stateProvider, Global *global); /** Load the global archives and fill the global object */ void initGlobal(); /** Load the resources for the specified location */ void requestLocationChange(uint16 level, uint16 location); /** Is a location change pending? */ bool hasLocationChangeRequest() const { return _locationChangeRequest; } void setShouldRestoreCurrentState() { _restoreCurrentState = true; } void pushAndChangeLocation(int16 level, int16 location); void returnToPushedLocation(); /** Save and restore the previous location stack */ void readLocationStack(Common::SeekableReadStream *stream, uint32 version); void writeLocationStack(Common::WriteStream *stream); /** * Apply a location change request. * * Update the global object with the new location. * Perform the necessary resource lifecycle updates */ void performLocationChange(); /** Set the initial position and direction for the next location change */ void setNextLocationPosition(const ResourceReference &bookmark, int32 direction); /** Save the current location state to the state store. */ void commitActiveLocationsState(); /** Release the global and current resources */ void shutdown(); /** Obtain the root resource for a loaded level */ Resources::Level *getLevel(uint16 level) const; /** Obtain the root resource for a loaded location */ Resources::Location *getLocation(uint16 level, uint16 location) const; /** Get the parent level from a currently loaded location */ Resources::Level *getLevelFromLocation(Resources::Location *location) const; private: struct PreviousLocation { uint16 location; uint16 level; bool inventoryOpen; }; void pushCurrentLocation(); void popCurrentLocation(); void saveLoadLocationStack(ResourceSerializer &serializer); Common::Array _locationStack; typedef Common::List CurrentList; Current *findLevel(uint16 level) const; Current *findLocation(uint16 level, uint16 location) const; void purgeOldLocations(); void runLocationChangeScripts(Resources::Object *resource, uint32 scriptCallMode); void setAprilInitialPosition(); void setScrollInitialPosition(); Global *_global; ArchiveLoader *_archiveLoader; StateProvider *_stateProvider; bool _locationChangeRequest; bool _restoreCurrentState; CurrentList _locations; ResourceReference _nextPositionBookmarkReference; int32 _nextDirection; }; } // End of namespace Stark #endif // STARK_SERVICES_RESOURCE_PROVIDER_H