/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_RESOURCES_SCROLL_H #define STARK_RESOURCES_SCROLL_H #include "common/str.h" #include "engines/stark/resources/object.h" namespace Stark { namespace Formats { class XRCReadStream; } namespace Resources { /** * Scroll position for a location */ class Scroll : public Object { public: static const Type::ResourceType TYPE = Type::kScroll; Scroll(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~Scroll(); // Resource API void readData(Formats::XRCReadStream *stream) override; void onGameLoop() override; void saveLoadCurrent(ResourceSerializer *serializer) override; /** Start scrolling the location to this position */ void start(); /** Stop scrolling the location from this object */ void stop(); /** Is this scroll currently running? */ bool isActive(); /** Scroll the location to this position, with immediate effect */ void applyToLocationImmediate(); protected: void printData() override; uint32 _coordinate; uint32 _field_30; uint32 _field_34; uint32 _bookmarkIndex; bool _active; }; } // End of namespace Resources } // End of namespace Stark #endif // STARK_RESOURCES_SCROLL_H