/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/resources/light.h" #include "engines/stark/formats/xrc.h" #include "engines/stark/gfx/renderentry.h" #include "engines/stark/services/stateprovider.h" namespace Stark { namespace Resources { Light::~Light() { delete _lightEntry; } Light::Light(Object *parent, byte subType, uint16 index, const Common::String &name) : Object(parent, subType, index, name), _outerConeAngle(0), _innerConeAngle(0), _falloffNear(100.0), _falloffFar(500.0), _lightEntry(nullptr), _multiplier(1.0) { _type = TYPE; } void Light::readData(Formats::XRCReadStream *stream) { _color = stream->readVector3(); _position = stream->readVector3(); _direction = stream->readVector3(); _outerConeAngle = stream->readFloatLE(); _innerConeAngle = stream->readFloatLE(); if (stream->isDataLeft()) { _falloffNear = stream->readFloatLE(); _falloffFar = stream->readFloatLE(); } } void Light::onPostRead() { Object::onPostRead(); _lightEntry = new Gfx::LightEntry(); _lightEntry->type = (Gfx::LightEntry::Type) _subType; _lightEntry->direction = _direction; _lightEntry->innerConeAngle = _innerConeAngle / 2.0; _lightEntry->outerConeAngle = _outerConeAngle / 2.0; _lightEntry->falloffNear = _falloffNear; _lightEntry->falloffFar = _falloffFar; // Negative lights add darkness _multiplier = _name.hasPrefix("x_neg") ? -1.0 : 1.0; } void Light::saveLoad(ResourceSerializer *serializer) { Object::saveLoad(serializer); serializer->syncAsVector3d(_color); serializer->syncAsVector3d(_position); } void Light::setColor(int32 red, int32 green, int32 blue) { _color.x() = (float) red / 255.0f; _color.y() = (float) green / 255.0f; _color.z() = (float) blue / 255.0f; } void Light::setPosition(const Math::Vector3d &position) { _position = position; } Gfx::LightEntry *Light::getLightEntry() { _lightEntry->color = _multiplier * _color; _lightEntry->position = _position; return _lightEntry; } void Light::printData() { Common::StreamDebug debug = streamDbg(); debug << "color: " << _color << "\n"; debug << "position: " << _position << "\n"; debug << "direction: " << _direction << "\n"; debug << "innerConeAngle: " << _innerConeAngle << "\n"; debug << "outerConeAngle: " << _outerConeAngle << "\n"; debug << "falloffNear: " << _falloffNear << "\n"; debug << "falloffFar: " << _falloffFar << "\n"; } } // End of namespace Resources } // End of namespace Stark