/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_RESOURCES_LAYER_H #define STARK_RESOURCES_LAYER_H #include "common/array.h" #include "common/str.h" #include "engines/stark/gfx/renderentry.h" #include "engines/stark/resources/object.h" namespace Stark { namespace Formats { class XRCReadStream; } namespace Resources { class Item; /** * A location layer * * Layers own the scene items */ class Layer : public Object { public: static const Type::ResourceType TYPE = Type::kLayer; enum SubType { kLayer2D = 1, kLayer3D = 2 }; /** Layer factory */ static Object *construct(Object *parent, byte subType, uint16 index, const Common::String &name); Layer(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~Layer(); // Resource API void readData(Formats::XRCReadStream *stream) override; void saveLoad(ResourceSerializer *serializer) override; void saveLoadCurrent(ResourceSerializer *serializer) override; /** Obtain the render entries for all items, including the background */ virtual Gfx::RenderEntryArray listRenderEntries() = 0; /** Obtain a list of render entries for all the lights in the layer */ Gfx::LightEntryArray listLightEntries(); /** Scroll the layer to the specified position */ void setScrollPosition(const Common::Point &position); /** Get the current scroll for this layer */ Common::Point getScroll() const; /** Set the current scroll for this layer */ void setScroll(const Common::Point &scroll); /** Enable the layer */ void enable(bool enabled); /** Is the layer enabled? Disabled layers are not drawn. */ bool isEnabled() const; protected: void printData() override; Common::Point _scroll; float _scrollScale; // Used for the parallax effect bool _enabled; }; /** * A 2D layer * * 2D layers contain 2D positioned items */ class Layer2D : public Layer { public: Layer2D(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~Layer2D(); // Resource API void readData(Formats::XRCReadStream *stream) override; void onEnterLocation() override; void onExitLocation() override; // Layer API Gfx::RenderEntryArray listRenderEntries() override; protected: void printData() override; Common::Array _itemIndices; Common::Array _items; }; /** * A 3D layer * * 3D layers contain 3D positioned items, a camera and a floorfield */ class Layer3D : public Layer { public: Layer3D(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~Layer3D(); // Resource API void readData(Formats::XRCReadStream *stream) override; void onAllLoaded() override; void onEnterLocation() override; // Layer API Gfx::RenderEntryArray listRenderEntries() override; /** Obtain the render entry for the background item */ Gfx::RenderEntry *getBackgroundRenderEntry(); protected: void printData() override; bool _shouldRenderShadows; uint32 _maxShadowLength; float _nearClipPlane; float _farClipPlane; Item *_backgroundItem; Common::Array _items; }; } // End of namespace Resources } // End of namespace Stark #endif // STARK_RESOURCES_LAYER_H