/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_RESOURCES_CAMERA_H #define STARK_RESOURCES_CAMERA_H #include "common/array.h" #include "common/rect.h" #include "common/str.h" #include "math/angle.h" #include "math/vector3d.h" #include "math/vector4d.h" #include "engines/stark/resources/object.h" namespace Stark { namespace Formats { class XRCReadStream; } namespace Resources { /** * Camera resources define the camera position, perspective parameters, * and look at direction. */ class Camera : public Object { public: static const Type::ResourceType TYPE = Type::kCamera; Camera(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~Camera(); // Resource API void onAllLoaded() override; void onEnterLocation() override; /** Define the near and far clip planes distances */ void setClipPlanes(float near, float far); /** Compute the angle between the X vector and the look at direction in the horizontal plane */ Math::Angle getHorizontalAngle() const; protected: void readData(Formats::XRCReadStream *stream) override; void printData() override; Math::Vector3d _position; Math::Vector3d _lookDirection; float _f1; float _fov; Common::Rect _viewSize; Math::Vector3d _v4; float _nearClipPlane; float _farClipPlane; }; } // End of namespace Resources } // End of namespace Stark #endif // STARK_RESOURCES_CAMERA_H