/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_MOVEMENT_TURN_H #define STARK_MOVEMENT_TURN_H #include "engines/stark/movement/movement.h" namespace Stark { namespace Resources { class FloorPositionedItem; } /** * Make an item turn on itself towards a target direction */ class Turn : public Movement { public: Turn(Resources::FloorPositionedItem *item); virtual ~Turn(); // Movement API void onGameLoop() override; uint32 getType() const override; void saveLoad(ResourceSerializer *serializer) override; /** Set the direction to turn towards */ void setTargetDirection(const Math::Vector3d &direction); /** Override the default rotation speed */ void setSpeed(float speed); private: float getAngularSpeed() const; Resources::FloorPositionedItem *_item3D; Math::Vector3d _targetDirection; float _turnSpeed; }; } // End of namespace Stark #endif // STARK_MOVEMENT_TURN_H