/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_MOVEMENT_STRING_PULLING_PATH_H #define STARK_MOVEMENT_STRING_PULLING_PATH_H #include "common/array.h" #include "math/vector3d.h" namespace Stark { /** * Store a path and allow to walk along it smoothly * * The base principle of the string pulling algorithm is to skip steps * if it is possible to walk directly to a later step in straight line. */ class StringPullingPath { public: StringPullingPath(); /** Append a step to the path */ void addStep(const Math::Vector3d &position); /** Reset the steps, and the current target on the path */ void reset(); /** Move the walk target forward according to the position */ Math::Vector3d computeWalkTarget(const Math::Vector3d &fromPosition); /** Returns true if this path is not degenerated (empty or single point) */ bool hasSteps() const; private: Common::Array _steps; uint32 _targetStep; }; } // End of namespace Stark #endif // STARK_MOVEMENT_STRING_PULLING_PATH_H