/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_MOVEMENT_FOLLOW_PATH_H #define STARK_MOVEMENT_FOLLOW_PATH_H #include "engines/stark/movement/movement.h" namespace Stark { namespace Resources { class Anim; class Path; } /** * Make an item follow pre-computed path * * Works for 2D and 3D items, with respectively 2D and 3D paths */ class FollowPath : public Movement { public: FollowPath(Resources::ItemVisual *item); virtual ~FollowPath(); // Movement API void start() override; void onGameLoop() override; void stop(bool force = false) override; uint32 getType() const override; void saveLoad(ResourceSerializer *serializer) override; /** Set the path to follow */ void setPath(Resources::Path *path); /** Set the movement speed on the path */ void setSpeed(float speed); /** Override the animation to play while the item follows the path */ void setAnim(Resources::Anim *anim); private: void changeItemAnim(); void updateItemPosition(uint currentEdge, float positionInEdge) const; bool is3D() const; Resources::Path *_path; float _speed; float _position; bool _previouslyEnabled; Resources::Anim *_anim; }; } // End of namespace Stark #endif // STARK_MOVEMENT_FOLLOW_PATH_H