/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_GFX_TINYGL_TEXTURE_H #define STARK_GFX_TINYGL_TEXTURE_H #include "engines/stark/gfx/texture.h" #include "graphics/tinygl/tinygl.h" namespace Stark { namespace Gfx { /** * A TinyGL texture wrapper */ class TinyGlTexture : public Texture { public: TinyGlTexture(); virtual ~TinyGlTexture(); // Texture API void bind() const override; void setLevelCount(uint32 count) override; void addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette = nullptr) override; protected: void updateLevel(uint32 level, const Graphics::Surface *surface, const byte *palette = nullptr); TGLuint _id; uint32 _levelCount; }; } // End of namespace Gfx } // End of namespace Stark #endif // STARK_GFX_TINYGL_TEXTURE_H