/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/gfx/openglsurface.h" #include "engines/stark/gfx/openglbitmap.h" #include "engines/stark/gfx/color.h" #if defined(USE_OPENGL_GAME) namespace Stark { namespace Gfx { OpenGLSurfaceRenderer::OpenGLSurfaceRenderer(OpenGLDriver *gfx) : SurfaceRenderer(), _gfx(gfx) { } OpenGLSurfaceRenderer::~OpenGLSurfaceRenderer() { } void OpenGLSurfaceRenderer::render(const Bitmap *bitmap, const Common::Point &dest) { render(bitmap, dest, bitmap->width(), bitmap->height()); } void OpenGLSurfaceRenderer::render(const Bitmap *bitmap, const Common::Point &dest, uint width, uint height) { // Destination rectangle with given width and height _gfx->start2DMode(); SurfaceVertex vertices[4] = {}; convertToVertices(vertices, dest, width, height); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glEnable(GL_TEXTURE_2D); glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glVertexPointer(2, GL_FLOAT, sizeof(SurfaceVertex), &vertices[0].x); glTexCoordPointer(2, GL_FLOAT, 2 * sizeof(float), ((const OpenGlBitmap *)bitmap)->getTexCoords()); glColor4f(1.0f - _fadeLevel, 1.0f - _fadeLevel, 1.0f - _fadeLevel, 1.0f); bitmap->bind(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); _gfx->end2DMode(); } void OpenGLSurfaceRenderer::fill(const Color &color, const Common::Point &dest, uint width, uint height) { _gfx->start2DMode(); SurfaceVertex vertices[4] = {}; convertToVertices(vertices, dest, width, height); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glDisable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, sizeof(SurfaceVertex), &vertices[0].x); glColor4f((color.r / 255.0f) - _fadeLevel, (color.g / 255.0f) - _fadeLevel, (color.b / 255.0f) - _fadeLevel, color.a / 255.0f); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); _gfx->end2DMode(); } void OpenGLSurfaceRenderer::convertToVertices(SurfaceVertex *vertices, const Common::Point &dest, uint width, uint height) const { const Math::Vector2d surfaceVertices[] = { // X Y { 0.0f, 0.0f }, { 1.0f, 0.0f }, { 0.0f, 1.0f }, { 1.0f, 1.0f }, }; Math::Vector2d verSizeWH; if (_noScalingOverride) { verSizeWH = normalizeCurrentCoordinates(width, height); } else { verSizeWH = normalizeOriginalCoordinates(width, height); } auto verOffsetXY = normalizeOriginalCoordinates(dest.x, dest.y); auto nativeViewport = _gfx->getViewport(); auto viewport = Math::Vector2d(nativeViewport.width(), nativeViewport.height()); for (int32 v = 0; v < 4; v++) { Math::Vector2d pos = verOffsetXY + (surfaceVertices[v] * verSizeWH); if (_snapToGrid) { // Align vertex coordinates to the native pixel grid // This ensures text does not get garbled by nearest neighbors scaling pos.setX(floor(pos.getX() * viewport.getX() + 0.5) / viewport.getX()); pos.setY(floor(pos.getY() * viewport.getY() + 0.5) / viewport.getY()); } // position coords vertices[v].x = pos.getX() * 2.0 - 1.0; vertices[v].y = -1.0 * (pos.getY() * 2.0 - 1.0); } } Math::Vector2d OpenGLSurfaceRenderer::normalizeOriginalCoordinates(int x, int y) const { Common::Rect viewport = _gfx->getUnscaledViewport(); return Math::Vector2d(x / (float)viewport.width(), y / (float)viewport.height()); } Math::Vector2d OpenGLSurfaceRenderer::normalizeCurrentCoordinates(int x, int y) const { Common::Rect viewport = _gfx->getViewport(); return Math::Vector2d(x / (float)viewport.width(), y / (float)viewport.height()); } } // End of namespace Gfx } // End of namespace Stark #endif // if defined(USE_OPENGL_GAME)