/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/gfx/openglsfade.h" #include "engines/stark/gfx/opengls.h" #if defined(USE_OPENGL_SHADERS) #include "graphics/opengl/shader.h" namespace Stark { namespace Gfx { OpenGLSFadeRenderer::OpenGLSFadeRenderer(OpenGLSDriver *gfx) : FadeRenderer(), _gfx(gfx) { _shader = _gfx->createFadeShaderInstance(); } OpenGLSFadeRenderer::~OpenGLSFadeRenderer() { delete _shader; } void OpenGLSFadeRenderer::render(float fadeLevel) { _gfx->start2DMode(); _shader->use(); _shader->setUniform1f("alphaLevel", 1.0 - fadeLevel); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); _shader->unbind(); _gfx->end2DMode(); } } // End of namespace Gfx } // End of namespace Stark #endif // defined(USE_OPENGL_SHADERS)