/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/gfx/openglfade.h" #include "engines/stark/gfx/opengl.h" #if defined(USE_OPENGL_GAME) namespace Stark { namespace Gfx { static const GLfloat fadeVertices[] = { // X Y -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, }; OpenGLFadeRenderer::OpenGLFadeRenderer(OpenGLDriver *gfx) : FadeRenderer(), _gfx(gfx) { } OpenGLFadeRenderer::~OpenGLFadeRenderer() { } void OpenGLFadeRenderer::render(float fadeLevel) { _gfx->start2DMode(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glDisable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glColor4f(0.0f, 0.0f, 0.0f, 1.0f - fadeLevel); glVertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &fadeVertices[0]); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); _gfx->end2DMode(); } } // End of namespace Gfx } // End of namespace Stark #endif // defined(USE_OPENGL_GAME)