/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/gfx/driver.h" #include "engines/stark/gfx/opengl.h" #include "engines/stark/gfx/opengls.h" #include "engines/stark/gfx/tinygl.h" #include "engines/stark/services/services.h" #include "engines/stark/services/settings.h" #include "common/config-manager.h" #include "graphics/renderer.h" #include "graphics/surface.h" #if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) #include "graphics/opengl/context.h" #endif #include "gui/error.h" #include "engines/util.h" namespace Stark { namespace Gfx { Driver *Driver::create() { Common::String rendererConfig = ConfMan.get("renderer"); Graphics::RendererType desiredRendererType = Graphics::Renderer::parseTypeCode(rendererConfig); Graphics::RendererType matchingRendererType = Graphics::Renderer::getBestMatchingAvailableType(desiredRendererType, #if defined(USE_OPENGL_GAME) Graphics::kRendererTypeOpenGL | #endif #if defined(USE_OPENGL_SHADERS) Graphics::kRendererTypeOpenGLShaders | #endif #if defined(USE_TINYGL) Graphics::kRendererTypeTinyGL | #endif 0); bool softRenderer = matchingRendererType == Graphics::kRendererTypeTinyGL; if (!softRenderer) { initGraphics3d(kOriginalWidth, kOriginalHeight); } else { initGraphics(kOriginalWidth, kOriginalHeight, nullptr); } #if defined(USE_OPENGL_SHADERS) if (matchingRendererType == Graphics::kRendererTypeOpenGLShaders) { return new OpenGLSDriver(); } #endif #if defined(USE_OPENGL_GAME) if (matchingRendererType == Graphics::kRendererTypeOpenGL) { return new OpenGLDriver(); } #endif #if defined(USE_TINYGL) if (matchingRendererType == Graphics::kRendererTypeTinyGL) { return new TinyGLDriver(); } #endif /* We should never end up here, getBestMatchingRendererType would have failed before */ error("Unable to create a renderer"); } const Graphics::PixelFormat Driver::getRGBAPixelFormat() { return Graphics::PixelFormat::createFormatRGBA32(); } bool Driver::computeScreenViewport() { int32 screenWidth = g_system->getWidth(); int32 screenHeight = g_system->getHeight(); Common::Rect viewport; if (g_system->getFeatureState(OSystem::kFeatureAspectRatioCorrection)) { // Aspect ratio correction int32 viewportWidth = MIN(screenWidth, screenHeight * kOriginalWidth / kOriginalHeight); int32 viewportHeight = MIN(screenHeight, screenWidth * kOriginalHeight / kOriginalWidth); viewport = Common::Rect(viewportWidth, viewportHeight); // Pillarboxing viewport.translate((screenWidth - viewportWidth) / 2, (screenHeight - viewportHeight) / 2); } else { // Aspect ratio correction disabled, just stretch viewport = Common::Rect(screenWidth, screenHeight); } if (viewport == _screenViewport) { return false; } _screenViewport = viewport; return true; } Common::Rect Driver::gameViewport() const { Common::Rect game = Common::Rect(_screenViewport.width(), _screenViewport.height() * kGameViewportHeight / kOriginalHeight); game.translate(_screenViewport.left, _screenViewport.top + _screenViewport.height() * kTopBorderHeight / kOriginalHeight); return game; } Common::Point Driver::convertCoordinateCurrentToOriginal(const Common::Point &point) const { // Most of the engine expects 640x480 coordinates Common::Point scaledPosition = point; scaledPosition.x -= _screenViewport.left; scaledPosition.y -= _screenViewport.top; scaledPosition.x = CLIP(scaledPosition.x, 0, _screenViewport.width()); scaledPosition.y = CLIP(scaledPosition.y, 0, _screenViewport.height()); scaledPosition.x *= kOriginalWidth / (float)_screenViewport.width(); scaledPosition.y *= kOriginalHeight / (float)_screenViewport.height(); return scaledPosition; } uint Driver::scaleWidthOriginalToCurrent(uint width) const { return _screenViewport.width() * width / kOriginalWidth; } uint Driver::scaleHeightOriginalToCurrent(uint height) const { return _screenViewport.height() * height / kOriginalHeight; } uint Driver::scaleWidthCurrentToOriginal(uint width) const { return kOriginalWidth * width / _screenViewport.width(); } uint Driver::scaleHeightCurrentToOriginal(uint height) const { return kOriginalHeight * height / _screenViewport.height(); } void Driver::flipVertical(Graphics::Surface *s) { for (int y = 0; y < s->h / 2; ++y) { // Flip the lines byte *line1P = (byte *)s->getBasePtr(0, y); byte *line2P = (byte *)s->getBasePtr(0, s->h - y - 1); for (int x = 0; x < s->pitch; ++x) SWAP(line1P[x], line2P[x]); } } bool Driver::isPosInScreenBounds(const Common::Point &point) const { return _screenViewport.contains(point); } } // End of namespace Gfx } // End of namespace Stark