/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/random.h" #include "common/savefile.h" #include "engines/metaengine.h" #include "sludge/cursors.h" #include "sludge/debugger.h" #include "sludge/event.h" #include "sludge/fileset.h" #include "sludge/fonttext.h" #include "sludge/floor.h" #include "sludge/function.h" #include "sludge/graphics.h" #include "sludge/language.h" #include "sludge/main_loop.h" #include "sludge/newfatal.h" #include "sludge/objtypes.h" #include "sludge/people.h" #include "sludge/region.h" #include "sludge/saveload.h" #include "sludge/sludge.h" #include "sludge/sound.h" #include "sludge/speech.h" #include "sludge/statusba.h" #include "sludge/timing.h" namespace Sludge { extern LoadedFunction *allRunningFunctions; // In function.cpp SludgeEngine *g_sludge; Graphics::PixelFormat *SludgeEngine::getScreenPixelFormat() const { return _pixelFormat; } Graphics::PixelFormat *SludgeEngine::getOrigPixelFormat() const { return _origFormat; } SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { // register your random source _rnd = new Common::RandomSource("sludge"); //DebugMan.enableDebugChannel("loading"); //DebugMan.enableDebugChannel("builtin"); _dumpScripts = ConfMan.getBool("dump_scripts"); // init graphics _origFormat = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0); _pixelFormat = new Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); // Init Strings launchNext = ""; loadNow = ""; gamePath = ""; // Init managers _timer = new Timer(); _fatalMan = new FatalMsgManager(); _peopleMan = new PeopleManager(this); _resMan = new ResourceManager(); _languageMan = new LanguageManager(); _objMan = new ObjectManager(this); _gfxMan = new GraphicsManager(this); _evtMan = new EventManager(this); _soundMan = new SoundManager(); _txtMan = new TextManager(); _cursorMan = new CursorManager(this); _speechMan = new SpeechManager(this); _regionMan = new RegionManager(this); _floorMan = new FloorManager(this); _statusBar = new StatusBarManager(this); } SludgeEngine::~SludgeEngine() { // Dispose resources delete _rnd; _rnd = nullptr; // Dispose pixel formats delete _origFormat; _origFormat = nullptr; delete _pixelFormat; _pixelFormat = nullptr; // Dispose managers delete _cursorMan; _cursorMan = nullptr; delete _txtMan; _txtMan = nullptr; delete _soundMan; _soundMan = nullptr; delete _evtMan; _evtMan = nullptr; delete _gfxMan; _gfxMan = nullptr; delete _objMan; _objMan = nullptr; delete _languageMan; _languageMan = nullptr; delete _resMan; _resMan = nullptr; delete _speechMan; _speechMan = nullptr; delete _regionMan; _regionMan = nullptr; delete _peopleMan; _peopleMan = nullptr; delete _floorMan; _floorMan = nullptr; delete _fatalMan; _fatalMan = nullptr; delete _statusBar; delete _timer; } bool SludgeEngine::canLoadGameStateCurrently(Common::U32String *msg) { return !g_sludge->_evtMan->quit(); } bool SludgeEngine::canSaveGameStateCurrently(Common::U32String *msg) { if (g_sludge->_evtMan->quit()) return false; if (g_sludge->_gfxMan->isFrozen()) { return false; } Sludge::LoadedFunction *thisFunction = allRunningFunctions; while (thisFunction) { if (thisFunction->freezerLevel) return false; thisFunction = thisFunction->next; } return true; } Common::Error SludgeEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(getSaveStateName(slot)); if (!saveFile) return Common::kWritingFailed; Common::Error result = saveGame(saveFile) ? Common::kNoError : Common::kWritingFailed; if (result.getCode() == Common::kNoError) { getMetaEngine()->appendExtendedSave(saveFile, getTotalPlayTime(), desc, isAutosave); saveFile->finalize(); } delete saveFile; return result; } Common::Error SludgeEngine::loadGameState(int slot) { saveAutosaveIfEnabled(); Common::Error result = loadGame(getSaveStateName(slot)) ? Common::kNoError : Common::kReadingFailed; return result; } bool SludgeEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } Common::Error SludgeEngine::run() { // set global variable g_sludge = this; setDebugger(new Debugger(this)); // debug log main_loop(getGameFile()); return Common::kNoError; } } // End of namespace Sludge