/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SHERLOCK_TATTOO_WIDGET_TOOLTIP_H #define SHERLOCK_TATTOO_WIDGET_TOOLTIP_H #include "common/scummsys.h" #include "common/rect.h" #include "sherlock/tattoo/widget_base.h" namespace Sherlock { class SherlockEngine; namespace Tattoo { class WidgetTooltipBase : public WidgetBase { public: WidgetTooltipBase(SherlockEngine *vm) : WidgetBase(vm) {} ~WidgetTooltipBase() override {} /** * Erase any previous display of the widget on the screen */ void erase() override; /** * Update the display of the widget on the screen */ void draw() override; }; class WidgetTooltip: public WidgetTooltipBase { public: int _offsetY; public: WidgetTooltip(SherlockEngine *vm); ~WidgetTooltip() override {} /** * Set the text for the tooltip */ void setText(const Common::String &str); /** * Handle updating the tooltip state */ void handleEvents() override; }; class WidgetSceneTooltip : public WidgetTooltip { public: WidgetSceneTooltip(SherlockEngine *vm) : WidgetTooltip(vm) {} /** * Handle updating the tooltip state */ void handleEvents() override; }; class WidgetMapTooltip : public WidgetTooltip { public: WidgetMapTooltip(SherlockEngine *vm) : WidgetTooltip(vm) {} }; } // End of namespace Tattoo } // End of namespace Sherlock #endif