/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "sherlock/tattoo/tattoo_inventory.h" #include "sherlock/tattoo/tattoo.h" namespace Sherlock { namespace Tattoo { TattooInventory::TattooInventory(SherlockEngine *vm) : Inventory(vm) { _invShapes.resize(8); } TattooInventory::~TattooInventory() { } void TattooInventory::loadInv() { // Exit if the inventory names are already loaded if (_names.size() > 0) return; // Load the inventory names Common::SeekableReadStream *stream = _vm->_res->load("invent.txt"); int count = stream->readByte(); for (int idx = 0; idx < count; ++idx) { Common::String name; char c; while ((c = stream->readByte()) != 0) name += c; _names.push_back(name); } delete stream; loadGraphics(); } } // End of namespace Tattoo } // End of namespace Sherlock