/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SHERLOCK_SETTINGS_H #define SHERLOCK_SETTINGS_H #include "common/events.h" #include "common/scummsys.h" #include "sherlock/sherlock.h" namespace Sherlock { class SherlockEngine; namespace Scalpel { class Settings { private: SherlockEngine *_vm; Settings(SherlockEngine *vm) : _vm(vm) { _actionExit = kActionNone; _actionMusic = kActionNone; _actionPortraits = kActionNone; _actionNewFontStyle = kActionNone; _actionSoundEffects = kActionNone; _actionWindows = kActionNone; _actionAutoHelp = kActionNone; _actionVoices = kActionNone; _actionFade = kActionNone; memset(_actionsIndexed, kActionNone, sizeof(_actionsIndexed)); } Common::CustomEventType _actionExit; Common::CustomEventType _actionMusic; Common::CustomEventType _actionPortraits; Common::CustomEventType _actionNewFontStyle; Common::CustomEventType _actionSoundEffects; Common::CustomEventType _actionWindows; Common::CustomEventType _actionAutoHelp; Common::CustomEventType _actionVoices; Common::CustomEventType _actionFade; Common::CustomEventType _actionsIndexed[12]; /** * Draws the interface for the settings window */ void drawInterface(bool flag); /** * Draws the buttons for the settings dialog */ int drawButtons(const Common::Point &pt, Common::CustomEventType action); Common::Rect getButtonRect(int num) const; Common::Point getButtonTextPoint(int num) const; void makeButtonNum(int num, const Common::String &s); void makeButtonNumDisabled(int num, const Common::String &s); bool doesButtonExist(int num) const; public: /** * Handles input when the settings window is being shown * @remarks Whilst this would in theory be better in the Journal class, since it displays in * the user interface, it uses so many internal UI fields, that it sort of made some sense * to put it in the UserInterface class. */ static void show(SherlockEngine *vm); }; } // End of namespace Scalpel } // End of namespace Sherlock #endif