/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "common/platform.h" #include "sherlock/fonts.h" #include "sherlock/image_file.h" #include "sherlock/surface.h" #include "sherlock/sherlock.h" namespace Sherlock { SherlockEngine *Fonts::_vm; ImageFile *Fonts::_font; int Fonts::_fontNumber; int Fonts::_fontHeight; int Fonts::_widestChar; uint16 Fonts::_charCount; byte Fonts::_yOffsets[255]; bool Fonts::_isModifiedEucCn; bool Fonts::_isBig5; byte *Fonts::_chineseFont; Graphics::Big5Font *Fonts::_big5Font; void Fonts::setVm(SherlockEngine *vm) { _vm = vm; _font = nullptr; _charCount = 0; _isModifiedEucCn = (_vm->getLanguage() == Common::Language::ZH_CHN && _vm->getGameID() == GameType::GType_RoseTattoo); _isBig5 = (_vm->getLanguage() == Common::Language::ZH_TWN && _vm->getGameID() == GameType::GType_SerratedScalpel); } void Fonts::freeFont() { delete _font; delete _chineseFont; _chineseFont = nullptr; } void Fonts::setFont(int fontNum) { _fontNumber = fontNum; // Discard previous font delete _font; if (IS_SERRATED_SCALPEL) { // Scalpel if ((_vm->isDemo()) && (!_vm->_interactiveFl)) { // Do not set up any font for the non-interactive demo of scalpel // The non-interactive demo does not contain any font at all return; } if (_vm->getLanguage() == Common::Language::ZH_TWN) fontNum = 2; } Common::Path fontFilename; if (_isModifiedEucCn && _chineseFont == nullptr) { Common::File hzk; if (!hzk.open("Hzk16.lib")) { _isModifiedEucCn = false; } else { _chineseFont = new byte[hzk.size()]; hzk.read(_chineseFont, hzk.size()); } } if (_isBig5 && _chineseFont == nullptr) { Common::File pat; if (!pat.open("TEXTPAT.FNT")) { _isBig5 = false; } else { _big5Font = new Graphics::Big5Font(); _big5Font->loadPrefixedRaw(pat, 14); } } if (!IS_3DO) { // PC // use FONT[number].VGS, which is a regular sherlock graphic file fontFilename = Common::Path(Common::String::format("FONT%d.VGS", fontNum + 1)); // load font data _font = new ImageFile(fontFilename); if (IS_SERRATED_SCALPEL) { if (_vm->getLanguage() == Common::ES_ESP) { if (_fontNumber == 1) { // Create a new character - inverted exclamation mark (0x88) // Seems this wasn't included originally, but some text has it // This was obviously not done in the original game interpreter ImageFrame &frameExclamationMark = (*_font)[0]; // get actual exclamation mark ImageFrame frameRevExclamationMark; frameRevExclamationMark._width = frameExclamationMark._width; frameRevExclamationMark._height = frameExclamationMark._height; frameRevExclamationMark._paletteBase = frameExclamationMark._paletteBase; frameRevExclamationMark._rleEncoded = frameExclamationMark._rleEncoded; frameRevExclamationMark._size = frameExclamationMark._size; frameRevExclamationMark._frame.create(frameExclamationMark._width, frameExclamationMark._height, Graphics::PixelFormat::createFormatCLUT8()); byte *frameExclMarkPixels = (byte *)frameExclamationMark._frame.getPixels(); byte *frameRevExclMarkPixels = (byte *)frameRevExclamationMark._frame.getPixels(); frameRevExclMarkPixels += frameExclamationMark._width * (frameExclamationMark._height - 1); for (uint16 exclMarkY = 0; exclMarkY < frameExclamationMark._height; exclMarkY++) { memcpy(frameRevExclMarkPixels, frameExclMarkPixels, frameExclamationMark._width); frameRevExclMarkPixels -= frameExclamationMark._width; frameExclMarkPixels += frameExclamationMark._width; } frameRevExclamationMark._offset.x = frameExclamationMark._offset.x; frameRevExclamationMark._offset.y = frameExclamationMark._offset.y + 1; _font->push_back(frameRevExclamationMark); } } } } else { // 3DO switch (fontNum) { case 0: case 1: fontFilename = "helvetica14.font"; break; case 2: fontFilename = "darts.font"; break; default: error("setFont(): unsupported 3DO font number"); } // load font data _font = new ImageFile3DO(fontFilename, kImageFile3DOType_Font); } _charCount = _font->size(); // Iterate through the frames to find the widest and tallest font characters _fontHeight = _widestChar = 0; for (uint idx = 0; idx < MIN(_charCount, 128 - 32); ++idx) { _fontHeight = MAX(_fontHeight, (*_font)[idx]._frame.h + (*_font)[idx]._offset.y); _widestChar = MAX(_widestChar, (*_font)[idx]._frame.w + (*_font)[idx]._offset.x); } // Initialize the Y offset table for the extended character set for (int idx = 0; idx < 255; ++idx) { _yOffsets[idx] = 0; if (IS_ROSE_TATTOO) { if ((idx >= 129 && idx < 135) || (idx >= 136 && idx < 143) || (idx >= 147 && idx < 155) || (idx >= 156 && idx < 165)) _yOffsets[idx] = 1; else if ((idx >= 143 && idx < 146) || idx == 165) _yOffsets[idx] = 2; } } } inline byte Fonts::translateChar(byte c) { switch (c) { case ' ': return 0; // translate to first actual character case 225: // This was done in the German interpreter // SH1: happens, when talking to the kid in the 2nd room // SH2: happens, when looking at the newspaper right at the start in the backalley // Special handling for 0xE1 (German Sharp-S character) if (IS_ROSE_TATTOO) { return 136; // it got translated to this for SH2 } return 135; // and this for SH1 default: if (IS_SERRATED_SCALPEL) { if (_vm->getLanguage() == Common::ES_ESP) { if (_fontNumber == 1) { // Special workarounds for translated game text, which was skipped because of effectively a bug // This was not done in the original interpreter // It seems at least the inverted exclamation mark was skipped by the original interpreter / // wasn't shown at all. // This character is used for example in the alley room, when talking with the inspector after // searching the corpse. "[0xAD]Claro! Mi experiencia profesional revela que esta mujer fue asesinada..." // The same text gets put inside Watson's journal as well and should be on page 10 right after // talking with the inspector. For further study see bug #6931 // Inverted question mark was also skipped, but at least that character is inside the font already. if (c == 0xAD) { // inverted exclamation mark return 0x88; // our own font character, created during setFont() } // Inverted question mask is 0x86 (mapped from 0x88) } } if (c >= 0x80) { // German SH1 version did this, but not German SH2 c--; } // Spanish SH1 did this (reverse engineered code) //if ((c >= 0xA0) && (c <= 0xAD) || (c == 0x82)) { // c--; //} } assert(c > 32); // anything above space is allowed return c - 33; } } Common::String Fonts::unescape(const Common::String& in) { if (!_isModifiedEucCn) return in; bool isInEucEscape = false; Common::String out; for (const char *curCharPtr = in.c_str(); *curCharPtr; ++curCharPtr) { byte curChar = *curCharPtr; byte nextChar = curCharPtr[1]; if (!isInEucEscape && curChar == '@' && nextChar == '$') { curCharPtr++; isInEucEscape = true; out += ' '; continue; } if (isInEucEscape && curChar == '$' && nextChar == '@') { curCharPtr++; isInEucEscape = false; out += ' '; continue; } if (isInEucEscape && curChar >= 0x41 && curChar < 0xa0) { out += curChar + 0x60; continue; } out += curChar; } return out; } void Fonts::writeString(BaseSurface *surface, const Common::String &str, const Common::Point &pt, int overrideColor) { Common::Point charPos = pt; if (!_font) return; bool isInEucEscape = false; for (const char *curCharPtr = str.c_str(); *curCharPtr; ++curCharPtr) { byte curChar = *curCharPtr; byte nextChar = curCharPtr[1]; if (_isModifiedEucCn && !isInEucEscape && curChar == '@' && nextChar == '$') { charPos.x += 10; curCharPtr++; isInEucEscape = true; continue; } if (_isModifiedEucCn && isInEucEscape && curChar == '$' && nextChar == '@') { charPos.x += 10; curCharPtr++; isInEucEscape = false; continue; } if (_isModifiedEucCn && curChar >= 0x41 && nextChar >= 0x41 && (isInEucEscape || ((curChar >= 0xa1) && (nextChar >= 0xa1)))) { int a = curChar >= 0xa1 ? curChar - 0xa1 : curChar - 0x41; int b = nextChar >= 0xa1 ? nextChar - 0xa1 : nextChar - 0x41; curCharPtr++; if (a >= 0 && a <= 93 && b >= 0 && b <= 93) { surface->SHbitmapBlitFrom(_chineseFont + 32 * (94 * a + b), kChineseWidth, kChineseHeight, kChineseWidth / 8, Common::Point(charPos.x, charPos.y), overrideColor); charPos.x += kChineseWidth; continue; } else { curChar = '?'; } } if (curChar == ' ') { charPos.x += 5; // hardcoded space continue; } if (_isBig5 && (curChar & 0x80) && nextChar) { curCharPtr++; uint16 point = (curChar << 8) | nextChar; if (_big5Font->drawBig5Char(surface->surfacePtr(), point, charPos, overrideColor)) { charPos.x += Graphics::Big5Font::kChineseTraditionalWidth; continue; } curChar = '?'; } curChar = translateChar(curChar); if (curChar < _charCount) { ImageFrame &frame = (*_font)[curChar]; if (overrideColor) { surface->SHoverrideBlitFrom(frame, Common::Point(charPos.x, charPos.y + _yOffsets[curChar]), overrideColor); } else { surface->SHtransBlitFrom(frame, Common::Point(charPos.x, charPos.y + _yOffsets[curChar])); } charPos.x += frame._frame.w + 1; } else { warning("Invalid character encountered - %d", (int)curChar); } } } int Fonts::stringWidth(const Common::String &str) { int width = 0; if (!_font) return 0; bool isInEucEscape = false; for (int idx = 0; idx < (int) str.size(); ) { byte curChar = str.c_str()[idx]; byte nextChar = str.c_str()[idx+1]; if (_isModifiedEucCn && !isInEucEscape && curChar == '@' && nextChar == '$') { width += charWidth(' '); idx += 2; isInEucEscape = true; continue; } if (_isModifiedEucCn && isInEucEscape && curChar == '$' && nextChar == '@') { width += charWidth(' '); idx += 2; isInEucEscape = false; continue; } if (_isModifiedEucCn && curChar >= 0x41 && nextChar >= 0x41 && (isInEucEscape || ((curChar >= 0xa1) && (nextChar >= 0xa1)))) { width += kChineseWidth; idx += 2; continue; } width += charWidth(str.c_str(), idx); } return width; } int Fonts::stringHeight(const Common::String &str) { int height = 0; if (!_font) return 0; bool isInEucEscape = false; for (const char *c = str.c_str(); *c; ++c) { byte curChar = *c; byte nextChar = c[1]; if (_isModifiedEucCn && !isInEucEscape && curChar == '@' && nextChar == '$') { height = MAX(height, charHeight(' ')); c++; isInEucEscape = true; continue; } if (_isModifiedEucCn && isInEucEscape && curChar == '$' && nextChar == '@') { height = MAX(height, charHeight(' ')); c++; isInEucEscape = false; continue; } if (_isModifiedEucCn && curChar >= 0x41 && nextChar >= 0x41 && (isInEucEscape || ((curChar >= 0xa1) && (nextChar >= 0xa1)))) { height = MAX(height, kChineseHeight); c++; continue; } if (_isBig5 && _big5Font && (curChar & 0x80) && nextChar) { height = MAX(height, _big5Font->getFontHeight()); c++; continue; } height = MAX(height, charHeight(*c)); } return height; } int Fonts::charWidth(const char *p, int &idx) { byte curChar = p[idx]; byte nextChar = p[idx + 1]; if (_isBig5 && (curChar & 0x80) && nextChar) { idx += 2; return Graphics::Big5Font::kChineseTraditionalWidth; } idx++; if (!_font) return 0; if (curChar == ' ') { return 5; // hardcoded space } byte translatedChar = translateChar(curChar); if (translatedChar < _charCount) return (*_font)[translatedChar]._frame.w + 1; return 0; } Common::Array Fonts::wordWrap(const Common::String &str, uint maxWidth, Common::String &rem, uint maxChars, uint maxLines, bool skipHeadAt) { Common::Array lines; int strIdx = 0; bool isInEucEscape = false; do { uint width = 0; uint numChars = 0; int spaceIdx = 0; bool spacePNeedsEndEscape = false; bool spacePNeedsBeginEscape = false; int lineStartIdx = strIdx; // Invariant: lastCharIdx is either -1 // or is exactly one character behind strP // and in the same escape state. int lastCharIdx = -1; bool isLineStartPInEucEscape = isInEucEscape; if (skipHeadAt) { // If the first character is a '@' flagging a title line, then move // past it, so the @ won't be included in the line width calculation if (strIdx + 1 < (int)str.size() && str[strIdx] == '@' && str[strIdx + 1] != '$') ++strIdx; } // Find how many characters will fit on the next line while (width < maxWidth && numChars < maxChars && strIdx < (int)str.size() && str[strIdx] != '\n') { if (_isModifiedEucCn) { byte curChar = str[strIdx]; byte nextChar = strIdx + 1 < (int)str.size() ? str[strIdx + 1] : 0; if (!isInEucEscape && curChar == '@' && nextChar == '$') { width += charWidth(' '); numChars++; if (lineStartIdx != strIdx) { spaceIdx = strIdx; spacePNeedsEndEscape = isInEucEscape; spacePNeedsBeginEscape = true; } lastCharIdx = -1; strIdx += 2; isInEucEscape = true; continue; } if (isInEucEscape && curChar == '$' && nextChar == '@') { width += charWidth(' '); numChars++; spaceIdx = strIdx; lastCharIdx = -1; strIdx += 2; spacePNeedsEndEscape = isInEucEscape; spacePNeedsBeginEscape = false; isInEucEscape = false; continue; } if (curChar >= 0x41 && nextChar >= 0x41 && (isInEucEscape || ((curChar >= 0xa1) && (nextChar >= 0xa1)))) { width += kChineseWidth; lastCharIdx = strIdx; strIdx += 2; numChars++; continue; } } // Keep track of the last space if (str[strIdx] == ' ') { spacePNeedsEndEscape = isInEucEscape; spacePNeedsBeginEscape = isInEucEscape; spaceIdx = strIdx; } lastCharIdx = strIdx; width += charWidth(str.c_str(), strIdx); numChars++; } bool previousEucEscape = isInEucEscape; // If the line was too wide to fit on a single line, go back to the last space // if there was one, or otherwise simply break the line at this point if (width >= maxWidth || numChars >= maxChars) { if (spaceIdx > 0) { previousEucEscape = spacePNeedsEndEscape; isInEucEscape = spacePNeedsBeginEscape; strIdx = spaceIdx; } else if (lastCharIdx > 0 && lastCharIdx != lineStartIdx) { strIdx = lastCharIdx; } } Common::String line = str.substr(lineStartIdx, strIdx - lineStartIdx); assert(!line.contains('\n')); if (!line.hasPrefix("@$") && isLineStartPInEucEscape) line = "@$" + line; if (!line.hasSuffix("$@") && previousEucEscape) line = line + "$@"; // Add the line to the output array lines.push_back(line); // Move the string ahead to the next line while (strIdx < (int)str.size() && (str[strIdx] == '\n' || str[strIdx] == ' ' || str[strIdx] == '\r')) ++strIdx; } while (strIdx < (int)str.size() && lines.size() < maxLines); rem = str.substr(strIdx); return lines; } Common::Array Fonts::wordWrap(const Common::String &str, uint maxWidth, uint maxChars, uint maxLines, bool skipHeadAt) { Common::String rem; return wordWrap(str, maxWidth, rem, maxChars, maxLines, skipHeadAt); } int Fonts::charWidth(char c) { char s[2] = { c, '\0' }; int idx = 0; return charWidth(s, idx); } int Fonts::charHeight(unsigned char c) { byte curChar; if (!_font) return 0; // Space is supposed to be handled like the first actual character (which is decimal 33) curChar = translateChar(c); assert(curChar < _charCount); const ImageFrame &img = (*_font)[curChar]; return img._height + img._offset.y + 1; } } // End of namespace Sherlock