/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if !defined(SCUMM_SMUSH_PLAYER_H) && defined(ENABLE_SCUMM_7_8) #define SCUMM_SMUSH_PLAYER_H #include "common/util.h" namespace Audio { class SoundHandle; class QueuingAudioStream; } namespace Scumm { #define SMUSH_MAX_TRACKS 4 #define SMUSH_FADE_SIZE 0xC00 #define IS_SFX 0x00 #define IS_BKG_MUSIC 0x40 #define IS_SPEECH 0x80 #define CHN_BKGMUS 1 #define CHN_SPEECH 2 #define CHN_OTHER 3 #define GRP_MASTER 0xFF01 #define GRP_SFX 0xFF02 #define GRP_BKGMUS 0xFF03 #define GRP_SPEECH 0xFF04 #define TRK_STATE_INACTIVE 0 #define TRK_STATE_PLAYING 1 #define TRK_STATE_FADING 2 #define TRK_STATE_ENDING 3 #define TRK_TYPE_MASK 0xC0 #define SAUD_OP_INIT 1 #define SAUD_OP_UPDATE_HEADER 2 #define SAUD_OP_SET_PARAM 3 #define SAUD_OP_INCR_PARAM 4 #define SAUD_OP_SET_OFFSET 6 #define SAUD_OP_SET_LENGTH 7 #define SAUD_OP_COMPARE_GT 8 #define SAUD_OP_COMPARE_LT 9 #define SAUD_OP_COMPARE_EQ 10 #define SAUD_OP_COMPARE_NE 11 #define SAUD_VALUEID_ALL_VOLS 0xFF #define SAUD_VALUEID_TRK_VOL 0xFE #define SAUD_VALUEID_TRK_PAN 0xFD #define TRK_USERID_SPEECH 1 #define TRK_USERID_MUSIC 2 #define TRK_USERID_SFX 3 #define SMUSH_CODEC_RLE 1 #define SMUSH_CODEC_RLE_ALT 3 #define SMUSH_CODEC_UNCOMPRESSED 20 #define SMUSH_CODEC_DELTA_BLOCKS 37 #define SMUSH_CODEC_DELTA_GLYPHS 47 class ScummEngine_v7; class SmushFont; class SmushMixer; class StringResource; class SmushDeltaBlocksDecoder; class SmushDeltaGlyphsDecoder; class IMuseDigital; class Insane; class SmushPlayer { friend class Insane; private: struct SmushAudioDispatch { uint8 *headerPtr; uint8 *dataBuf; int32 dataSize; int32 audioRemaining; int32 currentOffset; int sampleRate; int state; int fadeSampleRate; int fadeVolume; int32 fadeRemaining; int volumeStep; int32 elapsedAudio; int32 audioLength; }; struct SmushAudioTrack { uint8 *blockPtr; uint8 *fadeBuf; uint8 *dataBuf; uint8 *subChunkPtr; int32 blockSize; byte volume; byte pan; int16 state; int16 flags; int groupId; int parsedChunks; int32 dataSize; int32 availableSize; int32 audioRemaining; int32 sdatSize; }; ScummEngine_v7 *_vm; IMuseDigital *_imuseDigital; Insane *_insane; int32 _nbframes; int16 _deltaPal[0x300]; int32 _shiftedDeltaPal[0x300]; byte _pal[0x300]; SmushFont *_sf[5]; StringResource *_strings; SmushDeltaBlocksDecoder *_deltaBlocksCodec; SmushDeltaGlyphsDecoder *_deltaGlyphsCodec; Common::SeekableReadStream *_base; uint32 _baseSize; byte *_frameBuffer; byte *_specialBuffer; Common::String _seekFile; uint32 _startFrame; uint32 _startTime; int32 _seekPos; uint32 _seekFrame; bool _skipNext; uint32 _frame; Audio::SoundHandle *_IACTchannel; Audio::QueuingAudioStream *_IACTstream; Audio::SoundHandle *_compressedFileSoundHandle; bool _compressedFileMode; byte _IACToutput[4096]; int32 _IACTpos; bool _storeFrame; int _speed; bool _endOfFile; byte *_dst; bool _updateNeeded; bool _warpNeeded; int _palDirtyMin, _palDirtyMax; int _warpX, _warpY; int _warpButtons; bool _insanity; bool _middleAudio; bool _skipPalette; int _iactTable[4]; SmushAudioTrack _smushTracks[SMUSH_MAX_TRACKS]; SmushAudioDispatch _smushDispatch[SMUSH_MAX_TRACKS]; int _smushMaxFrames[SMUSH_MAX_TRACKS]; int _smushTrackIds[SMUSH_MAX_TRACKS]; int _smushTrackIdxs[SMUSH_MAX_TRACKS]; uint8 _smushAudioTable[256]; int _smushNumTracks; int _smushTrackFlags[SMUSH_MAX_TRACKS]; int _smushTrackVols[SMUSH_MAX_TRACKS]; int _smushAudioSampleRate; int _gainReductionLowerBound; int _gainReductionFactor; int _gainReductionMultiplier; bool _smushTracksNeedInit; bool _smushAudioInitialized; bool _smushAudioCallbackEnabled; public: SmushPlayer(ScummEngine_v7 *scumm, IMuseDigital *_imuseDigital, Insane *insane); ~SmushPlayer(); void pause(); void unpause(); void play(const char *filename, int32 speed, int32 offset = 0, int32 startFrame = 0); void release(); void warpMouse(int x, int y, int buttons); int setChanFlag(int id, int flagVal); void setGroupVolume(int groupId, int volValue); void processDispatches(int16 feedSize); bool isAudioCallbackEnabled(); byte *getVideoPalette(); void setCurVideoFlags(int16 flags); protected: int _width, _height; int _origPitch, _origNumStrips; bool _paused; uint32 _pauseStartTime; uint32 _pauseTime; int16 _curVideoFlags = 0; void insanity(bool); void setPalette(const byte *palette); void setPaletteValue(int n, byte r, byte g, byte b); void setDirtyColors(int min, int max); void seekSan(const char *file, int32 pos, int32 contFrame); const char *getString(int id); private: SmushFont *getFont(int font); void parseNextFrame(); void init(int32 spped); void setupAnim(const char *file); void updateScreen(); void tryCmpFile(const char *filename); bool readString(const char *file); void decodeFrameObject(int codec, const uint8 *src, int left, int top, int width, int height); void handleAnimHeader(int32 subSize, Common::SeekableReadStream &); void handleFrame(int32 frameSize, Common::SeekableReadStream &); void handleNewPalette(int32 subSize, Common::SeekableReadStream &); void handleZlibFrameObject(int32 subSize, Common::SeekableReadStream &b); void handleFrameObject(int32 subSize, Common::SeekableReadStream &); void handleSAUDChunk(uint8 *srcBuf, uint32 size, int groupId, int vol, int pan, int16 flags, int trkId, int index, int maxFrames); void handleStore(int32 subSize, Common::SeekableReadStream &); void handleFetch(int32 subSize, Common::SeekableReadStream &); void handleIACT(int32 subSize, Common::SeekableReadStream &); void handleTextResource(uint32 subType, int32 subSize, Common::SeekableReadStream &); void handleDeltaPalette(int32 subSize, Common::SeekableReadStream &); void readPalette(byte *, Common::SeekableReadStream &); void initAudio(int samplerate, int32 maxChunkSize); void terminateAudio(); int isChanActive(int flagId); int addAudioTrack(int32 trackBlockSize, int32 maxBlockSize); void resetAudioTracks(); void setGainReductionParams(int16 gainReductionLowerBound, int16 gainReductionMultiplier); void fillAudioTrackInfo(uint8 *srcBuf, uint16 *flagsAccumulator, uint32 size, int groupId, int vol, int pan, int16 flags, int trkId, int index, int maxFrames); bool processAudioCodes(int idx, int32 &tmpFeedSize, int &mixVolume); void feedAudio(uint8 *srcBuf, int groupId, int volume, int pan, int16 flags); void sendAudioToDiMUSE(uint8 *mixBuf, int32 mixStartingPoint, int32 mixFeedSize, int32 mixInFrameCount, int volume, int pan); void timerCallback(); }; } // End of namespace Scumm #endif