/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_SMUSH_CODEC37_H #define SCUMM_SMUSH_CODEC37_H #include "common/scummsys.h" namespace Scumm { class SmushDeltaBlocksDecoder { private: int32 _deltaSize; byte *_deltaBufs[2]; byte *_deltaBuf; int16 *_offsetTable; int _curTable; uint16 _prevSeqNb; int _tableLastPitch; int _tableLastIndex; int32 _frameSize; int _width, _height; public: SmushDeltaBlocksDecoder(int width, int height); ~SmushDeltaBlocksDecoder(); protected: void makeTable(int, int); void proc1(byte *dst, const byte *src, int32, int, int, int, int16 *); void proc3WithFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *); void proc3WithoutFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *); void proc4WithFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *); void proc4WithoutFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *); public: void decode(byte *dst, const byte *src); }; } // End of namespace Scumm #endif