/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_SERIALIZER_H #define SCUMM_SERIALIZER_H #include "common/serializer.h" namespace Scumm { class Serializer : public Common::Serializer { public: Serializer(Common::SeekableReadStream *stream, Common::SeekableWriteStream *writeStream) : Common::Serializer(stream, writeStream), _seekableSaveStr(writeStream) { } ~Serializer() override { } int64 pos() const { return _loadStream ? _loadStream->pos() : (_saveStream ? _saveStream->pos() : 0); } int seek(int64 offset, int whence = 0) { return _loadStream ? _loadStream->seek(offset, whence) : (_seekableSaveStr ? _seekableSaveStr->seek(offset, whence) : -1); } int64 size() const { return _loadStream ? _loadStream->size() : (_seekableSaveStr ? _seekableSaveStr->size() : 0); } private: Common::SeekableWriteStream *_seekableSaveStr; }; } // End of namespace Audio #endif // #ifndef SCUMM_CDDA_H