/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef SCUMM_MACGUI_MACGUI_INDY3_H
#define SCUMM_MACGUI_MACGUI_INDY3_H
#include "common/events.h"
#include "common/rect.h"
#include "common/str.h"
#include "graphics/surface.h"
#include "scumm/macgui/macgui_colors.h"
namespace Scumm {
#define INDY3_INVENTORY_SLOT_SIZE 6
class MacGuiImpl;
class MacIndy3Gui : public MacGuiImpl {
public:
enum ScrollDirection {
kScrollUp,
kScrollDown
};
MacIndy3Gui(ScummEngine *vm, const Common::Path &resourceFile);
~MacIndy3Gui();
const Common::String name() const override { return "Indy"; }
int getNumColors() const override { return 16; }
Graphics::Surface _textArea;
const Graphics::Font *getFontByScummId(int32 id) override;
void setupCursor(int &width, int &height, int &hotspotX, int &hotspotY, int &animate) override;
Graphics::Surface *textArea() override { return &_textArea; }
void clearTextArea() override { _textArea.fillRect(Common::Rect(_textArea.w, _textArea.h), kBlack); }
void initTextAreaForActor(Actor *a, byte color) override;
void printCharToTextArea(int chr, int x, int y, int color) override;
// There is a distinction between the GUI being allowed and being
// active. Allowed means that it's allowed to draw verbs, but not that
// it necessarily is. Active means that there are verbs on screen. From
// the outside, only the latter is relevant.
//
// One case where this makes a difference is when boxing with the
// coach. During the "10 minutes later" sign, the GUI is active but
// it's not drawing verbs, so the SCUMM engine is allowed to draw in
// the verb area to clear the power meters and text.
bool isVerbGuiActive() const override;
void reset() override;
void resetAfterLoad() override;
void update(int delta) override;
bool handleEvent(Common::Event event) override;
protected:
bool getFontParams(FontId fontId, int &id, int &size, int &slant) const override;
void updateMenus() override;
bool handleMenu(int id, Common::String &name) override;
void runAboutDialog() override;
bool runOpenDialog(int &saveSlotToHandle) override;
bool runSaveDialog(int &saveSlotToHandle, Common::String &saveName) override;
bool runOptionsDialog() override;
bool runIqPointsDialog();
private:
int _verbGuiTop = 0;
Graphics::Surface _verbGuiSurface;
bool _visible = false;
bool _leftButtonIsPressed = false;
Common::Point _leftButtonPressed;
Common::Point _leftButtonHeld;
int _timer = 0;
bool updateVerbs(int delta);
void updateMouseHeldTimer(int delta);
void drawVerbs();
void clearAboutDialog(MacDialogWindow *window);
int getInventoryScrollOffset() const;
void setInventoryScrollOffset(int n) const;
class Widget : public MacGuiObject {
private:
int _timer = 0;
public:
static ScummEngine *_vm;
static MacIndy3Gui *_gui;
static Graphics::Surface *_surface;
Widget(int x, int y, int width, int height);
virtual ~Widget() {}
void setEnabled(bool enabled) {
if (enabled != _enabled)
setRedraw(true);
if (!_enabled)
_timer = 0;
_enabled = enabled;
}
void setTimer(int t) { _timer = t; }
void clearTimer() { _timer = 0; }
bool hasTimer() const { return _timer > 0; }
virtual void setRedraw(bool redraw) { _redraw = redraw; }
virtual void reset();
virtual bool handleEvent(Common::Event &event) = 0;
virtual bool handleMouseHeld(Common::Point &pressed, Common::Point &held) { return false; }
virtual void updateTimer(int delta);
virtual void timeOut() {}
virtual void draw();
virtual void undraw();
byte translateChar(byte c) const;
// Primitives
void fill(Common::Rect r);
void drawBitmap(Common::Rect r, const uint16 *bitmap, byte color) const;
void drawShadowBox(Common::Rect r) const;
void drawShadowFrame(Common::Rect r, byte shadowColor, byte fillColor);
void markScreenAsDirty(Common::Rect r) const;
};
class VerbWidget : public Widget {
protected:
int _verbid = 0;
int _verbslot = -1;
bool _kill = false;
public:
VerbWidget(int x, int y, int width, int height) : Widget(x, y, width, height) {}
void setVerbid(int n) { _verbid = n; }
bool hasVerb() const { return _verbslot != -1; }
void threaten() { _kill = true; }
bool isDying() const { return _kill; }
void reset() override;
virtual void updateVerb(int verbslot);
void draw() override;
void undraw() override;
};
class Button : public VerbWidget {
private:
Common::String _text;
public:
Button(int x, int y, int width, int height);
bool handleEvent(Common::Event &event) override;
void reset() override;
void timeOut() override;
void updateVerb(int verbslot) override;
void draw() override;
};
class Inventory : public VerbWidget {
private:
class ScrollBar : public Widget {
private:
int _invCount = 0;
int _invOffset = 0;
public:
ScrollBar(int x, int y, int width, int height);
void setInventoryParameters(int invCount, int invOffset);
void scroll(ScrollDirection dir);
int getHandlePosition();
void reset() override;
bool handleEvent(Common::Event &event) override;
void draw() override;
};
class ScrollButton : public Widget {
public:
ScrollDirection _direction;
ScrollButton(int x, int y, int width, int height, ScrollDirection direction);
bool handleEvent(Common::Event &event) override;
bool handleMouseHeld(Common::Point &pressed, Common::Point &held) override;
void timeOut() override;
void draw() override;
};
class Slot : public Widget {
private:
Common::String _name;
int _slot = -1;
int _obj = -1;
public:
Slot(int slot, int x, int y, int width, int height);
void clearName() { _name.clear(); }
bool hasName() const { return !_name.empty(); }
void clearObject();
void setObject(int n);
int getObject() const { return _obj; }
void reset() override;
bool handleEvent(Common::Event &event) override;
void timeOut() override;
void draw() override;
};
Slot *_slots[INDY3_INVENTORY_SLOT_SIZE];
ScrollBar *_scrollBar;
ScrollButton *_scrollButtons[2];
static const uint16 _upArrow[16];
static const uint16 _downArrow[16];
public:
Inventory(int x, int y, int width, int height);
~Inventory();
void setRedraw(bool redraw) override;
void reset() override;
bool handleEvent(Common::Event &event) override;
bool handleMouseHeld(Common::Point &pressed, Common::Point &held) override;
void updateTimer(int delta) override;
void updateVerb(int verbslot) override;
void draw() override;
};
Common::HashMap _widgets;
Common::Array _dirtyRects;
bool isVerbGuiAllowed() const;
void show();
void hide();
void fill(Common::Rect r);
void markScreenAsDirty(Common::Rect r);
void copyDirtyRectsToScreen();
};
} // End of namespace Scumm
#endif